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February 27th, 2001, 04:58 AM
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Private
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Shiels or Armor: Which is best against mines?
A couple of questions:
1. Do shields hinder/reduce damage from mines or does armor?
2. What is the difference between normal armor and "stealth" armor?
Thanks,
Bowden Russell
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February 27th, 2001, 05:01 AM
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Captain
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Re: Shiels or Armor: Which is best against mines?
I believe the consensus from an earlier discussion was that shields don't come on when the ship hits the mines. But I could be wrong...
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February 27th, 2001, 06:06 AM
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Re: Shiels or Armor: Which is best against mines?
I beleieve that you are right, so mines are not effected by shields any more.
So armour is good, organic is best!
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February 27th, 2001, 06:37 AM
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Re: Shiels or Armor: Which is best against mines?
It's not just mines. The damage you sometimes take from moving through funky warp points is not stopped by shields, either.
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February 27th, 2001, 04:11 PM
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Re: Shiels or Armor: Which is best against mines?
quote: Originally posted by Bowden Russell:
<snip>
2. What is the difference between normal armor and "stealth" armor?
Thanks,
Bowden Russell
Stealth armor provides defense bonuses in combat (5, 10 or 15%; only one component per ship will provide bonus, though). The Stealth armor also allows a low-grade cloak, while Scattering armor prevents Long-Range Scanners from working (not very useful against AI, limited usefulness against human). There's some debate on relative protection of the various armors; "standard" Armor III provides 40kT protection per 10kT of space; Stealth provides 100kT protection per 30kT space; and Scattering provides 150kT protection per 50kT space. Which means standard armor has a 4:1 protection ratio, Stealth just over 3:1, and Scattering exactly 3:1. HOWEVER, just because you get more protection per kT for standard armor, remember three things:
1) Stealth & Scattering armor provide combat defense bonuses.
2) Stealth & Scattering armor concentrate the protection in fewer components - which means faster repair times when they get damaged
3)Stealth & Scattering armor have less chance of being completely destroyed in the first place, which means no repair required at all...
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February 27th, 2001, 04:17 PM
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Re: Shiels or Armor: Which is best against mines?
which brings me to scatter armour,...scatter armour negates a certain amount of damage. the way i read it is scatter armour is invinsible to any damage less than what it is rated for, so if it is rated at 20 points a fighter that does 20 points of damage does no damage.
a group of 20 fighters doing 20 points each does 400 points of damage. as far as i can tell it isn't negated by the scatter armour. which doesn't seem right.
how does scatter armour really work??
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February 27th, 2001, 04:17 PM
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Re: Shiels or Armor: Which is best against mines?
I always put one of each on my ships...one stealth, one scattering, at least one emissive, and sometimes one regular armor to fill out remaining space.
But, here's another question...do TWO shield generators produce accumulative shielding effects?
Spyder, Chairman of the Arachnid Consortium
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Spyder, Chairman of the Arachnid Consortium
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February 27th, 2001, 04:58 PM
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Re: Shiels or Armor: Which is best against mines?
quote: Originally posted by Triumvir Emphy:
a group of 20 fighters doing 20 points each does 400 points of damage. as far as i can tell it isn't negated by the scatter armour. which doesn't seem right.
The problem here is as much the fault of the fighters as the armour. 20 fighters doing 20 pts ea don't do 20 pts 20 times; they do 400 pts once...
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February 27th, 2001, 05:04 PM
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Shrapnel Fanatic
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Re: Shiels or Armor: Which is best against mines?
oops multi-post
[This message has been edited by suicide_junkie (edited 27 February 2001).]
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February 27th, 2001, 05:08 PM
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Shrapnel Fanatic
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Re: Shiels or Armor: Which is best against mines?
Again
[This message has been edited by suicide_junkie (edited 27 February 2001).]
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