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June 5th, 2009, 12:13 AM
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Corporal
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Hex Editor on SE IV?
Has anybody used a hex editor on se4.exe for the following reasons:
1) Increase system limit beyond 255
2) When planets are in the same square as a star, the star will always appear on the top.
There are several Hex saavy folks at the BotF forums...I was wondering if the same was true here...
Thanks,
GB
__________________
"There is no substitute for victory."--Douglas MacArthur
but, especially in this day and age,
"What is victory?"--Sun Tzu
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June 5th, 2009, 05:51 PM
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National Security Advisor
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Re: Hex Editor on SE IV?
Nobody I know of has attempting hex editing of SE:IV.
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June 5th, 2009, 09:46 PM
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Corporal
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Re: Hex Editor on SE IV?
Quote:
Originally Posted by Captain Kwok
Nobody I know of has attempting hex editing of SE:IV.
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Surprising, considering the amount of technical expertise in the SE IV world...It may spark new interest in the game, like it has with BotF.
Thank you very much, SJ.
GB
__________________
"There is no substitute for victory."--Douglas MacArthur
but, especially in this day and age,
"What is victory?"--Sun Tzu
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June 6th, 2009, 07:04 AM
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National Security Advisor
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Re: Hex Editor on SE IV?
Most of SE:IV's settings are easily accessible in text data files, so the the need to hex edit the .exe hasn't really come up too often.
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June 6th, 2009, 09:57 AM
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Major General
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Re: Hex Editor on SE IV?
Quote:
Originally Posted by GeorgiaBoy
There are several Hex saavy folks at the BotF forums...
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Just curious, and I case I find my BotF CD again - which forum ?
Thanks
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June 6th, 2009, 10:20 AM
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Corporal
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Join Date: Apr 2007
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Re: Hex Editor on SE IV?
Quote:
Originally Posted by Arralen
Quote:
Originally Posted by GeorgiaBoy
There are several Hex saavy folks at the BotF forums...
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Just curious, and I case I find my BotF CD again - which forum ?
Thanks
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Hi Arralen:
http://www.armadafleetcommand.com/bo...ums&file=index
A lot of activity lately. They have increased the map size greatly, introduced an editor...The primary riddle now is increasing the number of minors...
GB
P.S. I still would like to edit the SE IV map so that the stars always appear on top when stacking planets and a star on the same square...
__________________
"There is no substitute for victory."--Douglas MacArthur
but, especially in this day and age,
"What is victory?"--Sun Tzu
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June 7th, 2009, 11:44 AM
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Shrapnel Fanatic
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Re: Hex Editor on SE IV?
Try reversing the order you place the objects in the data file.
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June 7th, 2009, 01:55 PM
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Corporal
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Re: Hex Editor on SE IV?
Quote:
Originally Posted by Fyron
Try reversing the order you place the objects in the data file.
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Thanks Fyron, but no luck.
Has ANYBODY succeeded in doing this (doubtful)?
GB
__________________
"There is no substitute for victory."--Douglas MacArthur
but, especially in this day and age,
"What is victory?"--Sun Tzu
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June 11th, 2009, 12:25 AM
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Major
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Re: Hex Editor on SE IV?
I would love to see someone crack open the SEIV.exe. Maybe we can get an unofficial patch to fix some bugs and add more abilities for modders. Maybe we could have a game with *gasp* more than 20 empires.
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June 11th, 2009, 11:08 AM
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Corporal
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Re: Hex Editor on SE IV?
Quote:
Originally Posted by Urendi Maleldil
I would love to see someone crack open the SEIV.exe. Maybe we can get an unofficial patch to fix some bugs and add more abilities for modders. Maybe we could have a game with *gasp* more than 20 empires.
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+1. I think Atrocities would love that as well.
So, are there any hex saavy programmers out there who would have an interest? If so, maybe we could formulate a wishlist and find a way for us 'non-hexers' to help out as well...
GB
__________________
"There is no substitute for victory."--Douglas MacArthur
but, especially in this day and age,
"What is victory?"--Sun Tzu
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