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May 21st, 2006, 11:46 AM
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Corporal
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Realism options!
What does everyone think of realism options in Dominions III, the way they have them in simulators such as Silent Hunter III? In Dominions III's case, something like:
- Infinite ammunition.
- Battle Afflictions.
- Fatigue.
- Aging.
I consider easily accessible realism options a great addition to any game, not just "realistic" titles, as they allow you to customize your game without having to resort to modding or command line switches.
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May 21st, 2006, 11:59 AM
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Sergeant
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Re: Realism options!
Sounds nice. It depends on the way the game has been coded whether such changes could be applied in a reasonable amount of time.
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May 21st, 2006, 01:18 PM
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Lieutenant General
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Re: Realism options!
Problem is, turning Afflictions, Fatigue or Aging would make some spells non-working. =/
__________________
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May 24th, 2006, 06:35 AM
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Corporal
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Re: Realism options!
OK, so turning off things like Fatigue disables those spells. Shouldn't be too hard.
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May 24th, 2006, 08:51 AM
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Sergeant
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Re: Realism options!
But it might give certain nations a disadvantage. One big plus of nature magic is the ability to heal most afflictions. If afflictions were disabled, nature magic would loose much of it's appeal
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May 24th, 2006, 09:57 AM
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Shrapnel Fanatic
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Re: Realism options!
Isnt fatigue one of the blancing factors in choosing the giants or ulm?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 24th, 2006, 10:44 AM
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Lieutenant General
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Re: Realism options!
Quote:
Gandalf Parker said:
Isnt fatigue one of the blancing factors in choosing the giants or ulm?
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It is, and Sleep uses fatigue damage.
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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May 24th, 2006, 11:34 AM
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General
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Re: Realism options!
> OK, so turning off things like Fatigue disables those spells. Shouldn't be too hard.
Turning fatigue off would make mages cast the most powerful spells over and over. Thunder strike, Blade Wind, Raise dead with lvl 2 mages and gem requiring spells would be devastating.
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May 24th, 2006, 12:41 PM
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Sergeant
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Re: Realism options!
Quote:
Kristoffer O said:
> OK, so turning off things like Fatigue disables those spells. Shouldn't be too hard.
Turning fatigue off would make mages cast the most powerful spells over and over. Thunder strike, Blade Wind, Raise dead with lvl 2 mages and gem requiring spells would be devastating.
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If you want a bloody special effects campaign, this might be just what you are looking for
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May 24th, 2006, 02:16 PM
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Shrapnel Fanatic
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Re: Realism options!
Im not sure if its worth another switch or a line in the game config though. It would be interesting as a mod option, or a map command. That way it would still be available as a scenario game
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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