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  #1  
Old May 21st, 2006, 11:46 AM

SafeKeeper SafeKeeper is offline
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Default Realism options!

What does everyone think of realism options in Dominions III, the way they have them in simulators such as Silent Hunter III? In Dominions III's case, something like:
  • Infinite ammunition.
  • Battle Afflictions.
  • Fatigue.
  • Aging.

I consider easily accessible realism options a great addition to any game, not just "realistic" titles, as they allow you to customize your game without having to resort to modding or command line switches.
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  #2  
Old May 21st, 2006, 11:59 AM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: Realism options!

Sounds nice. It depends on the way the game has been coded whether such changes could be applied in a reasonable amount of time.
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Old May 21st, 2006, 01:18 PM
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Default Re: Realism options!

Problem is, turning Afflictions, Fatigue or Aging would make some spells non-working. =/
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Old May 24th, 2006, 06:35 AM

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Default Re: Realism options!

OK, so turning off things like Fatigue disables those spells. Shouldn't be too hard.
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Old May 24th, 2006, 08:51 AM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: Realism options!

But it might give certain nations a disadvantage. One big plus of nature magic is the ability to heal most afflictions. If afflictions were disabled, nature magic would loose much of it's appeal
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Old May 24th, 2006, 09:57 AM
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Default Re: Realism options!

Isnt fatigue one of the blancing factors in choosing the giants or ulm?
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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Old May 24th, 2006, 10:44 AM
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Default Re: Realism options!

Quote:
Gandalf Parker said:
Isnt fatigue one of the blancing factors in choosing the giants or ulm?
It is, and Sleep uses fatigue damage.
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Old May 24th, 2006, 11:34 AM
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Default Re: Realism options!

> OK, so turning off things like Fatigue disables those spells. Shouldn't be too hard.

Turning fatigue off would make mages cast the most powerful spells over and over. Thunder strike, Blade Wind, Raise dead with lvl 2 mages and gem requiring spells would be devastating.
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  #9  
Old May 24th, 2006, 12:41 PM

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Default Re: Realism options!

Quote:
Kristoffer O said:
> OK, so turning off things like Fatigue disables those spells. Shouldn't be too hard.

Turning fatigue off would make mages cast the most powerful spells over and over. Thunder strike, Blade Wind, Raise dead with lvl 2 mages and gem requiring spells would be devastating.
If you want a bloody special effects campaign, this might be just what you are looking for
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Old May 24th, 2006, 02:16 PM
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Default Re: Realism options!

Im not sure if its worth another switch or a line in the game config though. It would be interesting as a mod option, or a map command. That way it would still be available as a scenario game
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