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Is it possible to design a component that once it is used the vehicle is destroyed?
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My friend and I are recreating a RPG world that he designed many years ago. He has a history created for the setting, and we are designing a mod that is being played during an earlier point of time than what the RPG players are typically set within. In this universe there are two different methods of innerstellar transportation. At the start of the setting only the first method of transportation is available.
1. Hyperspace - Travel through semi-normal space. All starting warp points will be "Nav Points". You go to these nav points to get on course for the charted cooridors between systems. These routes only go to neighboring systems, much like the road system back in the 1930's in the US. To travel from New York to Chicago took forever, since you had to drive THROUGH all kinds of small towns and other cities.
2. Jump Gates - These are ancient objects that were left behind by a long dead alien race. At the start of the setting they haven't been discovered. Once discovered the technology isn't able to replicated. These ancient devices come in sets, exactly like warp points. When you fly through these Jump Gates they increase the speed of your already existing Hyperspace engines by something like 10 fold.
So the objective is to recreate these alien artifacts within the game's limitations.
We want them to not be reusable. So once you "place" one of these gate sets in place you can't go off and place more sets in place without having a cost associated with their creation.
Anyway, I figured out a workaround. Stellar components use supplies right?
- Create a Warp Opening stellar component that can only be placed on a specific drone vehicle.
- Have the component use enough supplies to empty the drone of its supplies.
- Have the component destroyed for good measure.
- Following turn the drone is destroyed.
The resources put into building the drone really simulates the amount of resources an empire must expend into finding the Jump Gates and getting them into position (since the drone units won't cost any maintenance). These drones are going to be super expensive to simulate the rarity of the alien objects.