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  #1  
Old May 29th, 2004, 09:25 PM
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Default Highliner Mod discussion thread

Since the PBW forum is down, I'll start a thread here to discuss issues with the Highliner Mod...

Either something's wrong with the Xiati shipset, or the Gamma and Delta riders have their pictures reversed, because the Gamma rider looks bigger...
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  #2  
Old May 29th, 2004, 10:58 PM
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Default Re: Highliner Mod discussion thread

I do not go by the pic, there are other mods with the same thing but with the ships, have you run into anyone yet?
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Old May 30th, 2004, 12:07 AM
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Default Re: Highliner Mod discussion thread

Just for the record, here's the pertinent sections from the VehicleSize file...

Quote:
Name := Gamma Rider
Short Name := Gamma Rider
Description :=
Code := R3
Primary Bitmap Name := corvette
Alternate Bitmap Name := destroyer

Name := Delta Rider
Short Name := Delta Rider
Description :=
Code := R4
Primary Bitmap Name := frigate
Alternate Bitmap Name := lightcruiser
This was my first attempt to play with the NeoStandard pics, so let me know if I got the names mixed up.
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  #4  
Old May 30th, 2004, 12:40 AM
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Default Re: Highliner Mod discussion thread

The problem is that corvette is not a stock pic, but frigate is, so with a stock set like the Xiati, the Gamma will default to destroyer, but the Delta Rider will go to frigate, which is smaller than destroyer. Since you only have nine rider hulls, and there are eight stock hulls, why not just use the stock hulls for Beta through Omega, and use Primary=Scout/Secondary=Escort for the Alpha Rider? (Or alternatively, use Escort through Dreadnought for the first 8, and Primary=Baseship/Secondary=Dreadnought for Omega... or use CarrierHeavy for Omega, or Drone for Alpha, or any of the other unused hull size pics for either Alpha or Omega and the 8 standard for the others?)
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  #5  
Old May 30th, 2004, 05:57 AM
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Default Re: Highliner Mod discussion thread

That probably makes the most sense. I'll redo the VehicleSize file and e-mail it to the PBW team. I should probably work up a patch to send to spaceempires.net too.
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  #6  
Old May 30th, 2004, 06:36 AM

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Default Re: Highliner Mod discussion thread

i did not know that

ed your good at catching this stuff

anyone met anyone yet
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  #7  
Old May 30th, 2004, 04:12 PM
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Default Re: Highliner Mod discussion thread

I have met 2 races now, don't recall which ones. The first established peaceful relations with me and we are both prospering as a result. The second decided to hit me with intel attacks, a cargo bomb on a ship with no cargo and/or a fuel leak on a ship over a resupply depot. When I find him, we will discover how the combat system works in this Mod.
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  #8  
Old May 30th, 2004, 07:32 PM
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Default Re: Highliner Mod discussion thread

Well I am glad to see there is someone else out there
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Old May 31st, 2004, 02:13 AM
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Default Re: Highliner Mod discussion thread

The PBW Shakedown players should be getting the new VehicleSize files by e-mail. I'll be working on a 1.05 update (with a few new tweaks) for general release as soon as I get the House Divided game launched.
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  #10  
Old May 31st, 2004, 03:12 AM
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Default Re: Highliner Mod discussion thread

Quote:
Originally posted by Gandalph:
I have met 2 races now, don't recall which ones. The first established peaceful relations with me and we are both prospering as a result. The second decided to hit me with intel attacks, a cargo bomb on a ship with no cargo and/or a fuel leak on a ship over a resupply depot. When I find him, we will discover how the combat system works in this Mod.
That's funny, I know I've encountered you, but we have not established peaceful relations and I haven't used intel yet... you ARE using the Jraenar shipset, right?
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