|
|
|
|
|
February 24th, 2004, 10:49 PM
|
|
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
When archers go bad! VERY BAD!
--BATTLE BEGINS--
Communion Slave
Communion Slave
Quickness
Communion Slave
Communion Slave
Communion Slave
Quickness
Divine Blessing
Communion Slave
Quickness
Smite
Communion Slave
Quickness
Communion Slave
Communion Master
Communion Master
Quickness
bla bla bla, combat, archers fire, units move in, more spells, more raise skeletons more quickness, more frozen heart... then a mage casts berserkers? ok, whatever.
All enemy units are all dead. Note: I am only attacking province defence so it doesn't have a record of number of enemies which died in the battle report.
Anyway, at this point the 6 defence units have died very easily.
BUT!!! OH MY GOSH!!! The battle hasn't ended. Why not? I looked and looked for an enemy unit that might be hiding somewhere... nothing...
Anyway, during the Last round of combat (after the battle SHOULD have ended) my mages continue to cast raise skeletons, protection, some other buffs, fire shield, whatever...
So anyway I continue to view the never-ending battle... WHATS THIS?? FRIENDLY UNITS FIRING AT FRIENDLY UNITS? YES!!! HOW COULD IT BE? HOW COULD IT BE?!?!?! Every ranged unit, including javelin-Users fired at a distinct unit or place in the battlefield, but there were too many units in the area to tell which one. It could even have been a small group of units.
-All enemies dead
-The battle should have been over
-No battle report of dead any units due to it solely being province defence
-No unfriendly spells were cast
-There's no explanation. (or so it seems)
3 mages and a few other units died in the process. This is so damn weird.
This concludes another episode of "Mysterious Mysteries" when archers go bad.
[ February 24, 2004, 20:58: Message edited by: Argitoth ]
|
February 24th, 2004, 10:52 PM
|
|
Re: When archers go bad! VERY BAD!
Now *I* feel I have to take some Ridilin just from reading that.
[ February 24, 2004, 20:53: Message edited by: Zen ]
|
February 24th, 2004, 11:18 PM
|
|
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: When archers go bad! VERY BAD!
One thing I might add is if there actually was some kind of enemy which popped outa nowhere in the middle of my units, my mages would have casted frozen heart on it instead of casting buffs. The only summon spells which were cast was raise dead and raise skeletons. pangaea does not have cold-resistant units.
[ February 24, 2004, 21:25: Message edited by: Argitoth ]
|
February 25th, 2004, 08:26 AM
|
|
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: When archers go bad! VERY BAD!
yo, just bumping...
|
February 26th, 2004, 12:22 PM
|
Corporal
|
|
Join Date: Jan 2004
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: When archers go bad! VERY BAD!
A rare occurence of Last foe dying during your turn, or right before it.
So basically your unit finish their turn but without ennemy target thus...
Seems to happen more often in 2.08
|
February 26th, 2004, 05:03 PM
|
|
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: When archers go bad! VERY BAD!
So because they have no targets, they decide to fire at a random allied target..
...KILLING MY MOST IMPORTANT MAGES!??! ARGH!!
[ February 27, 2004, 10:12: Message edited by: Argitoth ]
|
February 26th, 2004, 05:13 PM
|
Sergeant
|
|
Join Date: Sep 2003
Location: Norway
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: When archers go bad! VERY BAD!
Quote:
Originally posted by Argitoth:
So because they have no targets, they decide to fire at a random target..
...KILLING MY MOST IMPORTANT MAGES!??! ARGH!!
|
What can I say? Incoming fire has the right of way, after all, and Murphy was an optimist.
__________________
"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
|
February 26th, 2004, 07:42 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: When archers go bad! VERY BAD!
Quote:
Originally posted by Argitoth:
So because they have no targets, they decide to fire at a random target..
...KILLING MY MOST IMPORTANT MAGES!??! ARGH!!
|
One Last round? Well its not unrealistic in a battlefield. Could be worse
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
February 26th, 2004, 09:25 PM
|
Second Lieutenant
|
|
Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
|
|
Re: When archers go bad! VERY BAD!
I have only observed this in 2.08, and it seems quite common.
Interestingly, I've seen the computer shoot itself as well.
Rabe the Circular Firing Squad
|
February 26th, 2004, 09:30 PM
|
Corporal
|
|
Join Date: Jan 2004
Location: Kennesaw, GA
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: When archers go bad! VERY BAD!
Quote:
Originally posted by rabelais:
Rabe the Circular Firing Squad
|
Are you familiar with that math problem, or am I reading too much into you post?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|