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November 10th, 2008, 04:50 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Suggestions for SP play?
I'm trying to get back into Dominions, but I cannot think about playing MP at the moment (look at me... no thinking! That does come easy to me, admittedly...), so I was wondering if there have been nice maps or scenarios to make SP a little bit more exciting?
Oh, and I remember there was talk of getting a Pretender pack to help the AI pick a half-decent Pretender and not something I wouldn't wish on my worst enemy (you know who you are)... Has anything happened in that direction?
Any other pointer for SP play would be much appreciated... It's been a while since I've been around, and I'm still trying to get my bearings (oh, shiny blue forum...). Thanks!
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November 10th, 2008, 07:15 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Suggestions for SP play?
Try the Better Independents 2.1 mod. It prevents the AI from recruiting chaff hordes and forces it to use a lot more national troops, so it becomes a lot tougher opponent. Link is in my sig.
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November 10th, 2008, 07:44 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Suggestions for SP play?
Quote:
Originally Posted by Edi
Try the Better Independents 2.1 mod. It prevents the AI from recruiting chaff hordes and forces it to use a lot more national troops, so it becomes a lot tougher opponent. Link is in my sig.
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Edi's turning into Aezeal! :O
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November 10th, 2008, 07:52 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Suggestions for SP play?
Quote:
Originally Posted by Sombre
Edi's turning into Aezeal! :O
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( PS: Welcome back Alneyan )
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November 11th, 2008, 12:01 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Suggestions for SP play?
Quote:
Originally Posted by Alneyan
I'm trying to get back into Dominions, but I cannot think about playing MP at the moment (look at me... no thinking! That does come easy to me, admittedly...), so I was wondering if there have been nice maps or scenarios to make SP a little bit more exciting?
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I suggest using the mapedit commands to provide specific pretenders to the AI opponents and it also allows you to configure them as allies.
If you're feeling very brave provide an AI opponent with one or more SCs... thugs won't last long enough.
__________________
There can be only one.
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November 11th, 2008, 02:04 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Suggestions for SP play?
Thanks Edi for the mod! I like it so far... well, I'm not sure 'like' is the appropriate word as it's resulted in a bit more pain for me, but still, that's what I was after!
I could script the AI myself, but I'd know what I'd be up against, so I would have a much easier time coming up with a counter well in advance. Well, unless I designed the perfect SC I suppose...
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November 11th, 2008, 03:03 PM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
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Re: Suggestions for SP play?
Quote:
Originally Posted by Alneyan
Thanks Edi for the mod! I like it so far... well, I'm not sure 'like' is the appropriate word as it's resulted in a bit more pain for me, but still, that's what I was after!
I could script the AI myself, but I'd know what I'd be up against, so I would have a much easier time coming up with a counter well in advance. Well, unless I designed the perfect SC I suppose...
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Check out Ballbarian's SemiRandom/Random suite of tools. Not scripted, but at least better designed AI opponents are possible. You could design them yourself but leave enough randomized to make it not totally predictable.
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November 11th, 2008, 03:54 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Suggestions for SP play?
I think you are thinking of my pretender pack project. It never came into existence.
However the concepts were included into Ballbarians SemiRandom program.
It does logical provinces, and logical AIs. So far there arent many of them and we would certainly love for you to help fill in the gaps. (or anyone else who would like to donate their favorite god-build)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 11th, 2008, 04:09 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Suggestions for SP play?
I don't know much about the RanDom program, but I was under the impression that there's already a LOT of user-contributed random province material in there. Sadly, the AI will probably fare worse against them if they're harder to beat than standard indies.
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November 11th, 2008, 04:48 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Suggestions for SP play?
Actually thats part of the problem. What has been turned in has been killer provinces. We need to add lots of simply interesting, or trivia, or joke provinces so that a SemiRandomized map only has a few killer provinces scattered around.
But its the gods she was asking about. And those are very lacking.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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