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  #1  
Old July 28th, 2004, 10:52 AM

drool drool is offline
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Default Item Secrets

what things count when you slay enemy commander and receive/not receive his items?

do i have to be in close combat or sumthing like thet? do items stay in the province after the battle, so that patrolling or searching troops may find then afterwards. this could be nice add in upcoming patch, if its not all ready part of the game. i havent come across such events in my games.
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  #2  
Old July 28th, 2004, 11:13 AM
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Default Re: Item Secrets

Quote:
Originally posted by drool:
what things count when you slay enemy commander and receive/not receive his items?
AFAIK, it's random, and the recipient(s) must also have available free slots for the items that *might* be picked up.
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  #3  
Old July 28th, 2004, 02:00 PM
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Default Re: Item Secrets

Quote:
Originally posted by Arryn:

Except you must remember that what goes around, comes around. Be careful killing that poor schmuck pretender.
ok that's true hehe .
but if he needs some high paths for forging/summoning too he probably won't sacrifice it but can't it use for combat any more
oh and with att 0 def 0 even pd has a chance at vanquishing him .
isn't precision also 0 when blind ?

as i said no serious mp strat but one of the most evil ways to humiliate others doing things like that
you can show them how weak they are when you can afford wasting your gems on crap like that

[ July 28, 2004, 13:02: Message edited by: Boron ]
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  #4  
Old July 28th, 2004, 02:08 PM
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Default Re: Item Secrets

Idea for a new spell:


Destroys all non-artifact items the casting mage has equipped and, for every 40 gems used in their forging, increases growth scale of the province the spell is casted. I say 40 gems because forge bonuses might lead to abusing it, even though Growth needs time to have a big effect. Would not help every SC, but there would be an option.

Is this the right thread for this, or should I move this to the new spell wishlist?


Natural Balance

Thaumaturgy 5
Nature 3
25 gems

This ritual draws its power from the items the mage casting the ritual has with him. The magic used in the making of these items is released in a violent purge, reducing the items to raw materials and wild magic which is then channeled to the soil and earth of the province, increasing the harvest and blessing the lands. All items used to power this spell are totally destroyed, including cursed items but not artifacts. The effect grows with the magic power used to make the items, but the skill or the quality of the items has no effect.


Thaumaturgy (has Dispel, closest to this spell in what it is supposed to do) or Alteration (Wolven Winter, the spell closest in effect)? Is 25 gems too much?

[ July 28, 2004, 13:10: Message edited by: Endoperez ]
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  #5  
Old July 28th, 2004, 03:01 PM
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Default Re: Item Secrets

Edi, are you sure you didn't get those items back because the enemies in question had looted them from you, and then you looted them from them when you killed them later?

Endoperez, I think that suggestion would work best in another thread.

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  #6  
Old July 28th, 2004, 05:12 PM
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Default Re: Item Secrets

Quote:
Originally posted by PvK:
Edi, are you sure you didn't get those items back because the enemies in question had looted them from you, and then you looted them from them when you killed them later?

PvK
Yes, this is how it happened. Seems I misunderstood the original question, which was asking if lost items could be found, which they of course can't.

Edi
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  #7  
Old July 28th, 2004, 06:46 PM
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Default Re: Item Secrets

With all this talk about finding items and making pretenders go blind (a very evil thing btw ), a few questions have popped into my mind:

1. If a commander is disintegrated, will he/she drop his/her items, or do they become dust aswell?

2. Can pretenders that don't appear to have eyes (ex: Oracle, Fountain of Blood, etc.) actually go blind?

3. Is it possible to heal lost eyes?

4. Is chlorine actually good for your eyesight (I don't think so, but I'm being told that it is by my friends)?
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  #8  
Old July 28th, 2004, 07:04 PM
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Default Re: Item Secrets

Quote:
Originally posted by Ryukenden:
4. Is chlorine actually good for your eyesight (I don't think so, but I'm being told that it is by my friends)?
You have questionable 'friends'. They are full of fecal matter.
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  #9  
Old July 28th, 2004, 07:16 PM

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Default Re: Item Secrets

Quote:
Originally posted by Ryukenden:
1. If a commander is disintegrated, will he/she drop his/her items, or do they become dust aswell?
He drops his items with the normal odds of doing so.

Quote:
2. Can pretenders that don't appear to have eyes (ex: Oracle, Fountain of Blood, etc.) actually go blind?
Some units and pretenders are flagged as blind, meaning they function without natural vision. The Blind affliction does not affect them. Some of these blind units, such as the Void Lord, also have eyes. They are not affected by the loss of these eyes, but they can still lose them.

Quote:
3. Is it possible to heal lost eyes?
Lost eyes and blindness heal as any other affliction does, that is, to say, not at all, barring recuperation, immortality, the Chalice, a Healer if you're not undead, and GoH.

Quote:
4. Is chlorine actually good for your eyesight (I don't think so, but I'm being told that it is by my friends)?
Bleach uses chlorine as one of its major ingredients. How about I pour some bleach in your eyes and see how that makes you feel?
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  #10  
Old July 28th, 2004, 07:32 PM
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Default Re: Item Secrets

Quote:
Originally posted by Arryn:
You have questionable 'friends'. They are full of fecal matter.
This friend (I meant to put it as singular) is very loyal, just not the brightest in certain areas, and incredibly gullible.

I've heard very bizarre things to be true, and I figured I'd just get rid of any uncertainty that I had.

And Norfleet, I'll pass on that offer .
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