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  #1  
Old September 5th, 2001, 02:27 PM

JimG JimG is offline
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Default mods???

Forgive the 'newbie' question

Just downloaded some mods but I am confused if they are being used my the SE4 program???? Is there anywhere a description of how mods work and a way to turn them on and off???

Many thanks!!!
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  #2  
Old September 5th, 2001, 03:25 PM
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Default Re: mods???

What you want is Matryx's mod launcher. You run it from windows and it lets you select which mod you want to use. It also displays a little information about som of them. Then you just click "play SEIV" and it will run the game with your chosen mod. It has other features too=-)

Put a few searches into this forum to find the mod launcher. Assuming your mods are installed correctly (and that they're fairly modern ones which don't overwrite the original files), installing the launcher is just a matter of unzipping it to your SE4 directory and creating an icon for it.

The alternative is changing the path.txt file every time you want to change mod. Not fun.

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Work out your code at http://www.sandman43.fsnet.co.uk/se4main.htm
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  #3  
Old September 5th, 2001, 03:26 PM

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Default Re: mods???

You dont turn mods on and off that easily. You turn on a mod by copying the files in the mod's directory into the same place in your game directory.
You have a mod that deals with componenets. It has new comps and files to make those comps work. You get the names of the files in the mod, copy those files, then paste them in the SEIV game files that have the same name.
Mod files:
compmod/data/componentstxt
copy and paste over:
shrapnelgames/malfador/SEIV/data/components.txt

The way to turn off a mod is to make a copy of the original files that you're replaceing, then copy and paste them back into the game when you dont want to use the mod anymore. Or reinstall the whole game.

------------------
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  #4  
Old September 5th, 2001, 03:30 PM
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Default Re: mods???

Maverick - don't you have the mod launcher? You don't have to re-install the whole game any more.

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Work out your code at http://www.sandman43.fsnet.co.uk/se4main.htm
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  #5  
Old September 5th, 2001, 03:59 PM
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Default Re: mods???

Oh Maverick. How long have you been doing it that way? You are SO doing it the hard way. Even without the Mod launcher the most you should be doing is rewriting the path.txt file.

With the Mod launcher though, it's just point and click.

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  #6  
Old September 5th, 2001, 04:02 PM

JimG JimG is offline
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Default Re: mods???

I can't find the mod launcher, does anyone have a site I can get it?
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  #7  
Old September 5th, 2001, 04:12 PM
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Default Re: mods???

You can find the Mod Launcher here.
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SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
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  #8  
Old September 5th, 2001, 07:21 PM
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Default Re: mods???

damn that was all so quick I missed it
The mod launcher can be d/l straight from my sig or from the discussion as linked below by Rollo

------------------
The Unofficial Space Empires 4 Mod Utility V2.0
------------------
Download as a .ZIP <HERE>
Download as a .RAR <HERE>
Download as a .ACE <HERE>
Check a Screenshot of it<HERE>

Check an Alpha Shot of my Mod Editor (Unreleased) <HERE>
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
------------------
Download as a .ZIP -(HERE)-
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  #9  
Old September 5th, 2001, 10:26 PM

JimG JimG is offline
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Default Re: mods???

Many thanks I got it!!!


It's a gift from God
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  #10  
Old September 6th, 2001, 12:25 AM

Coal Coal is offline
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Default Re: mods???

I do it the hard way because it's a challenge.


And I didnt know about the launcher. I've been gone from here a few months.

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