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July 15th, 2003, 02:11 PM
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Corporal
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capturing planets question
ok, why do I have such trouble capturing more than 1 planet in the same sector. Normally one gets captured and the other gets glassed. What's the trick? I seem to recall it might having more than 1 troop transport. Is that ??
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July 15th, 2003, 02:13 PM
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Shrapnel Fanatic
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Re: capturing planets question
Well, having two trasports is definitely required!
The transports drop all troops in order to have the best chance of victory, and there will be none left for other planets, unless you have multiple transports...
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July 15th, 2003, 02:29 PM
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Lieutenant Colonel
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Re: capturing planets question
Also, you can pull your troops off of the planet you just captured (leaving enough to keep it under your thumb) before you go after the next target.
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July 15th, 2003, 03:03 PM
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Colonel
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Re: capturing planets question
Quote:
Originally posted by General Woundwort:
Also, you can pull your troops off of the planet you just captured (leaving enough to keep it under your thumb) before you go after the next target.
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This will work only if you run the combat and not do an auto turn or the computer will glass it still
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July 15th, 2003, 03:11 PM
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Colonel
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Re: capturing planets question
There are a couple of issues.
The AI tends to invade the planet the fleet encounters in the combat window first. Now, you may have ordered it to attack the bigger one, and some people insist that never fails -- but people do report this sort of failure often enough to make me think it may be a mild bug.
Once you've conquered a planet, weapon platforms on the opposing planets now may target each other. If the fleet formation prevents the troop ship from getting into position quickly enough, well, fortunes of war and all that, chaps. Cheers.
I've been playing FQM-Deluxe with the TDM modpack. No deliberate glassing, must try to invade at least. With all those breatheable moons -- it's tough.
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July 15th, 2003, 03:21 PM
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Corporal
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Re: capturing planets question
When I first started capturing planets I just had this one big transport,but to my surprised it droped all 400 troops on the one planet.
Now I like to have 6-8 troop transports(I find the battle cruiser hulls to be very good for this,very fast,reasonable shields,can carry enough troops and the planets defenses usually go against a more heavily armed ship).
As soon as I conquer a planet I leave the troops and the troop transport behind as I go to the next planet.
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July 15th, 2003, 03:25 PM
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National Security Advisor
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Re: capturing planets question
Quote:
Originally posted by Arkcon:
There are a couple of issues.
The AI tends to invade the planet the fleet encounters in the combat window first. Now, you may have ordered it to attack the bigger one, and some people insist that never fails -- but people do report this sort of failure often enough to make me think it may be a mild bug.
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Actually off the top of my head I can not remember ever being able to capture the bigger planet. It seems like every time I try I end up capturing the moon and glassing the larger planet, without exception. At least in my experience that has been the case. I wish there was some way to get the bigger planet.
Geoschmo
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July 15th, 2003, 03:40 PM
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Lieutenant Colonel
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Re: capturing planets question
Quote:
Originally posted by mottlee:
This will work only if you run the combat and not do an auto turn or the computer will glass it still
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Check my SEIV code. I'm a micromanager. I don't let the AI do anything because it does dumb things like glass planets I want to capture.
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July 15th, 2003, 04:42 PM
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Corporal
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Re: capturing planets question
my quesiton is really for PBW so unfortunately the AI is unavoidable in this case.
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July 15th, 2003, 05:15 PM
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General
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Re: capturing planets question
pssst... here is what you do
select planet 1 for attack
then select load troops and select that planet
select planet 2 for attack
then select load troops and select that planet
repeat....until you have selected all the planets you wish to capture....
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