START TIME
2005-03-06 11:00am Pacific Standard Time (PST)
Overview
A team game will be starting once there are enough players.
The game will be teams vs teams.
Either 2v2 or 2v2v2 or 3v3 depending who wants to play.
Issues Still To Resolved
The following issues need to be resolved before this game may commence.
House Rules
0) No Life Drain Weapons
1) No merc usage until turn 8
2) No bane venom charm
*others to be determined
Game Server
IP: benatar.snurgle.org
port: 2005
Game Settings
Indys: 8
Research: Hard
Site Freq: 70
Hall Of Fame: 15
Graphs: On
Victory: Standard
Map: s24
http://www.msew.org/~msew/dom2/S24.zip
Timing: 24H QuickHost If you are the last one out you must double turn. So complete your turn. The turn generates you immediately do another turn.
Mods (all of the latest and greatest at the time of the game start)
GameVersion: 2.15
Items: N/A
Nations: N/A
PretenderGods: 2.0
http://www.techno-mage.com/~zen/conceptp2.zip
Scales: 1.2
http://www.techno-mage.com/~zen/conceptscale12.zip
Spells: 1.8
http://www.techno-mage.com/~zen/concepts18.zip
Banned Nations:
0) no pop-killing dominion. (e.g. Ermor, Pan CW ) Death-3 is fine rationale: ruins the war mechanics. Why attack them when there is no gain. Neat idea. Bad for the game unless everyone is playing that type of nation.
1) Caelum. Rationale: Overpowered. Why be anything else?
Player List With AssociatedTeam
ironhawk: vans
msew: ulm
rabelais: arco
VS
Arralen: TC
quantum_mechanic: man
truper: abysia