.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old May 25th, 2021, 06:46 PM

Karagin Karagin is offline
BANNED USER
 
Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
Karagin is on a distinguished road
Default Multi-layer and hex buildings

I have noticed when placing multi-layered or hexed buildings that paved roads will appear in some of the hexes and are invisible. I found this out when I tried to put trees around the building I placed.

I used the Stone Buildings and went with multi-layered/hexed and had the building that looks like an apartment building.

Is this an intentional thing or no?
Reply With Quote
  #2  
Old May 25th, 2021, 10:22 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,688 Times in 2,810 Posts
DRG will become famous soon enough
Default Re: Multi-layer and hex buildings

not intentional and I suspect that is why some of the older scenario reports mention paved roads in strange spots usually involving buildings piled on buildings.


EDIT

I made an example that maybe can be debugged. Since it's being reported in scenarios that go right back to the beginning it may have been there since day 1



It will go away when you add clear terrain to the hex that reports it but if it's the building registration hex you will lose the building. In this case, avoid piling buildings on other buildings but if you feel you have to then " tidy up" around it when you are done so yes it's "a bug" but it only seems to appear when buildings are piled together and the solution is "don't do that" but if you have to check the perimeter for reported road and clear it away with page 1 clear terrain
Attached Thumbnails
Click image for larger version

Name:	paved road bug.png
Views:	585
Size:	54.8 KB
ID:	16443  
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc

Last edited by DRG; May 25th, 2021 at 10:51 PM..
Reply With Quote
  #3  
Old May 25th, 2021, 10:49 PM

Karagin Karagin is offline
BANNED USER
 
Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
Karagin is on a distinguished road
Default Re: Multi-layer and hex buildings

You get the spillage of the paved roads from just ONE multi-hex building. Any of the Larger buildings like the factory or airfield ones do it as well.
Reply With Quote
  #4  
Old May 25th, 2021, 10:57 PM

Karagin Karagin is offline
BANNED USER
 
Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
Karagin is on a distinguished road
Default Re: Multi-layer and hex buildings

Attached is what I am referring to do. This is multi hex stone building with it's invisible road.
Attached Thumbnails
Click image for larger version

Name:	Building with paved road.jpg
Views:	321
Size:	93.1 KB
ID:	16444  
Reply With Quote
  #5  
Old May 25th, 2021, 10:59 PM

Karagin Karagin is offline
BANNED USER
 
Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
Karagin is on a distinguished road
Default Re: Multi-layer and hex buildings

Also, it's on more than on facing in the same picture, it shows a paved road the hex on the right side next to the serrated-looking gray part in the supposed empty hex right next to hex 5,3.
Reply With Quote
  #6  
Old May 26th, 2021, 04:25 AM
zovs66's Avatar

zovs66 zovs66 is offline
First Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,256
Thanked 576 Times in 313 Posts
zovs66 is on a distinguished road
Default Re: Multi-layer and hex buildings

I looked at this as a feature and I just worked with it and have been very “creative “ with using it. So if this was fixed it would break a lot of my scenarios. In some cases I purposely stack buildings to get the right effect or will add roads, trees orchards, grass or crops to work with the feature.

So please don’t fix, since I am sure I have at least 75 or so scenarios where I stack. Maybe more because I stack and mix a lot of terrain.
__________________
ASL
Reply With Quote
  #7  
Old May 26th, 2021, 08:09 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,688 Times in 2,810 Posts
DRG will become famous soon enough
Default Re: Multi-layer and hex buildings

Quote:
Originally Posted by Karagin View Post
Attached is what I am referring to do. This is multi hex stone building with it's invisible road.
This is exactly what my example showed only with multi-stacked buildings but if we can get a single multi hex building doing it in a way that's repeatable then that can ( possibly ) be debugged.

I have not tested this yet but will hopefully in a couple days as RL takes precedence but you specified multi hex stone building..... have you noticed this with multi hex wood buildings as well?
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #8  
Old May 26th, 2021, 08:13 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,688 Times in 2,810 Posts
DRG will become famous soon enough
Default Re: Multi-layer and hex buildings

Quote:
Originally Posted by zovs66 View Post
I looked at this as a feature and I just worked with it and have been very “creative “ with using it. So if this was fixed it would break a lot of my scenarios. In some cases I purposely stack buildings to get the right effect or will add roads, trees orchards, grass or crops to work with the feature.

So please don’t fix, since I am sure I have at least 75 or so scenarios where I stack. Maybe more because I stack and mix a lot of terrain.
Any "fix" would not involve disallowing multi-building placement. It would involve ensuring road is not placed when it's not wanted IF that is indeed a road hex that allows greater movement and not just a report of it being a road hex when it's just normal clear terrain so specific testing to determine that needs to be done.

In the big scheme of things it does not affect how a scenario plays in any way that's even remotely critical but it should not be doing that
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #9  
Old May 26th, 2021, 08:19 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,688 Times in 2,810 Posts
DRG will become famous soon enough
Default Re: Multi-layer and hex buildings

The other question is: Does this happen with both the in-game editor and the extended map editor or just one or the other?
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #10  
Old May 26th, 2021, 08:26 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,688 Times in 2,810 Posts
DRG will become famous soon enough
Default Re: Multi-layer and hex buildings

FWIW I do now have repeatable examples and repeatable examples have a far higher chance of being debugged than random results so this will be looked into but from the reports I've been getting from RetLt about old scenarios showing the same thing it looks like this has been going on a long time
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following 2 Users Say Thank You to DRG For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:13 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.