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March 31st, 2004, 03:22 PM
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Lieutenant Colonel
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F9-F12
Unless I am mistaken, the F9, F10, F11 and F12 keys are not mapped.
What about:
F9: Scrolls through and highlights all commanders with forge bonuses (also forget which blokes have got the hammers?)
F10: Scrolls through and highlights your hiding/sneaking commanders
F11: Scrolls through and highlights each commander set to "preach" (you don't get Messages when their preaching activity is no longer useful, and you don't see them via "n")
F12: Switches between your pretender (if not dead) and Prophet (if you have one/alive)
Would this be worth the effort?
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March 31st, 2004, 03:34 PM
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Captain
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Re: F9-F12
Not sure that I need F9, but the other suggestions of yours sounds very helpful to my ears...!
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March 31st, 2004, 05:19 PM
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Shrapnel Fanatic
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Re: F9-F12
Agreed. F9 Im not sure of.
And I think I would just use n rather than the one that scrolls thru scouts. I think it would be more useful since it also gets me to mages I had do a search, commanders who need a move order, the new commander I just made. The only thing that irritates me about using "n" is that it stops on every seiging unit.
I like the others though. Maybe F9 would be useful to me if it would show each mage which forged something and remind me of what I had them forge. That would make it easier if I wanted them to make another so I can go to that one.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 1st, 2004, 10:25 AM
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Lieutenant Colonel
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Re: F9-F12
Ok thank you.
Then I am alone in having problems remembering where my Dwarven Hammers are. Fine.
What about then: Scrolling through your fortresses? (A feature I actually liked from (dont hit me) Warcraft III was the backspace key, which cycled through forts.)
EDIT: actually wanted to know: if other people also feel that these things are useful, and if the devs also feel that this is a good idea -- would it be worth the effort? I know nothing about programming: would this take 10 minutes, 10 hours, or 10 days to do?
[ April 01, 2004, 11:18: Message edited by: tinkthank ]
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April 1st, 2004, 04:14 PM
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Corporal
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Re: F9-F12
Quote:
Originally posted by Gandalf Parker:
I like the others though. Maybe F9 would be useful to me if it would show each mage which forged something and remind me of what I had them forge. That would make it easier if I wanted them to make another so I can go to that one.
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Second this.
I like your idea thinktank, but I like this even more.
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One rescue a day... that's my motto. - Deathstalker II
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April 1st, 2004, 04:41 PM
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Shrapnel Fanatic
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Re: F9-F12
This is NOT a dev response so please dont use it as ammunition... but I know something about programming and can take a stab at the difficulty question. If you are looking for a display such as F1 gives then that takes abit of time to design and test.
If you are looking for a cycler such as the "n" key which goes thru each and kicks in the display which is already standard for it.... then that can be much quicker. In fact it would probably involve copying and pasting the n routine, then making changes to the new copy for cycling thru something else.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 1st, 2004, 10:52 PM
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Corporal
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Re: F9-F12
Quote:
Originally posted by Gandalf Parker:
This is NOT a dev response so please dont use it as ammunition... but I know something about programming and can take a stab at the difficulty question. If you are looking for a display such as F1 gives then that takes abit of time to design and test.
If you are looking for a cycler such as the "n" key which goes thru each and kicks in the display which is already standard for it.... then that can be much quicker. In fact it would probably involve copying and pasting the n routine, then making changes to the new copy for cycling thru something else.
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This sounds a lot like volunteering...nudge, nudge.
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One rescue a day... that's my motto. - Deathstalker II
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April 1st, 2004, 11:38 PM
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Shrapnel Fanatic
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Re: F9-F12
Quote:
Originally posted by Tricon:
quote: Originally posted by Gandalf Parker:
In fact it would probably involve copying and pasting the n routine, then making changes to the new copy for cycling thru something else.
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This sounds a lot like volunteering...nudge, nudge. Volunteer to program? No thanks. I know better.
Besides Im already a cut-n-paste/edit-the-obvious programmer on a MUD game. More than enough to convince me to dodge that bullet.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 2nd, 2004, 12:14 AM
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Second Lieutenant
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Re: F9-F12
Quote:
Originally posted by tinkthank:
Then I am alone in having problems remembering where my Dwarven Hammers are. Fine.
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No, you are not. I would love a shortcut to allow me to more easily find my dwarven hammers after they have been handed around for a few rounds.
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When I said Death before Dishonour, I meant alphabetically.
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April 2nd, 2004, 01:10 AM
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Sergeant
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Re: F9-F12
Quote:
Originally posted by Peter Ebbesen:
quote: Originally posted by tinkthank:
Then I am alone in having problems remembering where my Dwarven Hammers are. Fine.
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No, you are not. I would love a shortcut to allow me to more easily find my dwarven hammers after they have been handed around for a few rounds. I have trouble keeping track of all my magic items, particualrly hammers and magic boosting items. I usually find them eventually, without a whole lot of trouble, though. Just look for the mages who are defending instead of researching. Although sometimes I give magic boosting items to researchers just for the bonus point of research. Then it gets harder.
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