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April 25th, 2001, 09:34 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Pirates & Nomads Update
Well, It's once again time for an update.
Once installed, rename either "Pretty Components.txt" OR "Compatible Components.txt" to "Components.txt"
The default "components.txt" is the compatible Version.
Pretty components has neatly organized components, but Compatible components will allow you to resume saved games created under P&N V1.4.
The Pirates&Nomads V1.5 can now be found under the link below.
A Pirate's Life For Me: A history of Pirates in SE4
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April 26th, 2001, 02:25 AM
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Shrapnel Fanatic
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Re: Pirates & Nomads Update
I would like to get an idea of how many people have DL'd and tries this mod.
And any feedback or requests for stuff will be handled promptly.
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April 26th, 2001, 02:51 AM
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Sergeant
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Re: Pirates & Nomads Update
I downloaded it to take a look at it, but still haven't actually played it... However, I like a lot of the ideas, and if you don't mind, I might incorporate it into my mod.
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April 26th, 2001, 03:05 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Pirates & Nomads Update
I got it but I'm in the middle of a great game in 1.30 now. Might be a week or so before I install the new patch and play it. If it is an improved Version of the old Pirate mod I'm sure it will rock!
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April 26th, 2001, 03:22 AM
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Shrapnel Fanatic
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Re: Pirates & Nomads Update
I've been playing games that have spanned all the Versions of P&N and SE4 V1.25 to 1.35, and I've never had a problem.
As long as you use the "compatible components.txt" which is the default for the new Version, you should be fine.
Of course, its probably best to finish with the Version you started with, then start a new game with the pretty components file.
If you are playing as Nomads, there has been a major bugfix, in your Version, they were only getting a quarter of the resources they should have been getting.
[This message has been edited by suicide_junkie (edited 26 April 2001).]
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April 26th, 2001, 03:42 AM
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Shrapnel Fanatic
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Re: Pirates & Nomads Update
Stuff for next Version:
-this:
Name := Pirate Hoard
Description := Large, underground cavern which stores unused resources.
stores 40k each resource.
-The crossover techs described here.
-Anything else that gets suggested.
[This message has been edited by suicide_junkie (edited 26 April 2001).]
[This message has been edited by suicide_junkie (edited 26 April 2001).]
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April 26th, 2001, 05:15 AM
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General
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Re: Pirates & Nomads Update
quote: Name := Pirate Horde
Description := Large, underground cavern which stores unused resources.
stores 40k each resource.
Nitpick: From the description, this should be a Pirate Hoard.
(I don't think pirates reproduce fast enough to make a Horde of them. )
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Cap'n Q
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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April 26th, 2001, 05:51 AM
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Shrapnel Fanatic
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Re: Pirates & Nomads Update
Hehe thanks. Fixed!
Wow. I am just amazed at all the cool stuff I got from you guys with the Crossover Techs.
I just finished making components & facilities & units & intel ops, and they are sweet!
The Organic-religious Commando. DUC for an arm, and likes to pod-drop onto planets for hand-to-DUC combat Pods are 1kT troop sizes just for these guys.
The Spirit Crew Quarters. Came up with a really nice technobabble description, though it may just be the early morning hours talking You get neural net effect AND 5kT Crew quarters (Talk about a ghost ship hehehe)
The "read their minds in the future" combat sensors. 80 to 120% to-hit bonus
(if you're thinking that this is slightly overpowered, think a 3000 racial point Talisman)
Temporal cloning facil: 100's of millions of clones per year (turn?) fill up planets quick! And system-wide
The totally obvious Bio-crystal armor that pumps shields and regenerates.
Just have to test the stuff now... make that 10 hours from now
[This message has been edited by suicide_junkie (edited 26 April 2001).]
[This message has been edited by suicide_junkie (edited 26 April 2001).]
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April 26th, 2001, 05:18 PM
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Shrapnel Fanatic
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Re: Pirates & Nomads Update
The testing has gone good, and P&N 1.5 is back.
The new Version is compatible with savedgames from V1.4 (which was compatible with 1.3, etc)
I'm playing a game started in V1.4, too.
Get it here:
A Pirate's Life For Me: A history of Pirates in SE4
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April 26th, 2001, 05:50 PM
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First Lieutenant
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Re: Pirates & Nomads Update
Do you have some hints/strategy tips how to play as a pirat/nomad or a summary of restricted techs changes to the research tree ?
I guess it can be found somewhere in your MEGA-Thread, but if you could provide a brief introduction into this interesting challenge to play SE4, I would be glad...
Maybe you don't want to take the challenge out of it, but I guess there are some important things I should know before I cross the galaxy as a privateer...
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