.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 20th, 2002, 06:27 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default TDM-ModPack 3.11

Just a minor update. Any feedback is welcome, especially if the install program is now correctly installing to the default SE4 install directory.

Grab it here:
TDM-ModPack Homepage

TDM311Full.exe, for download click here

TDM3xxto311.exe, for download click here

TDM-ModPack 3.11 (Gold Version)
May 20, 2002

For use with Space Empires IV Version 1.67 only.

INTRODUCTION
============

First - many thanks to the folks at Malfador Machinations ("MM") and Shrapnel Games for their continued support and communication with the gaming community. Since MM is dedicated to releasing a number of future patches, this "Mod" pack does not contain any modified tech trees, new components or facilities, just a major overhaul to the AI files to get the most of the current Version of SE4.

INSTALLING THE TDM-MODPACK
==========================

(1) AUTO-INSTALLER (FULL) - Just double-click on the file called and the program will try and find your existing SE4 directory on its own and install all of the proper files. If it cannot find your installation, you have the option to install the TDM-ModPack anyway in a directory of your choice.

(2) AUTO-INSTALLER (PATCH) - This is similar to option (1) above, but only contains the files that have changed since Version 3.00 of the TDM-ModPack found on the Gold CD. First install Version 3.00, then apply this patch over it. That's it!

UN-INSTALLING THE TDM-MODPACK (OPTION 1)
========================================

(1) Copy the file "original Path.txt" from the TDM-ModPack folder to your Space Empires IV folder.

(2) Delete the file "Path.txt" in your Space Empire IV folder.

(3) Rename the file "Original Path.txt" now located in the Space Empire IV folder to "Path.txt".

(4) The game will now run with it's default settings. The "TDM-ModPack" folder is still present. You can either delete it now or keep it to reinstall the TDM-ModPack if you desire to do so. To re-install the ModPack, follow the instructions for un-install but use the "TDM-ModPack Path.txt" instead.

UN-INSTALLING THE TDM-MODPACK (OPTION 2)
========================================

(1) Open the file "Path.txt" in your Space Empires IV folder.

(2) Alter this line:

Using Mod Directory := TDM-ModPack

to

Using Mod Directory := None

(3) Save and close the file "Path.txt".

(4) The game will now run with it's default settings. The "TDM-ModPack" folder is still present. You can either delete it now or keep it to reinstall the TDM-ModPack if you desire to do so. To re-install the ModPack, follow the instructions for un-install but use the "TDM-ModPack Path.txt" instead.

THE SE4 LAUNCHER UTILITY BY MATRYX
==================================

As of Version 3.10 of the TDM-ModPack, we are happy to be able to incorporate one of the best utilities created by a fellow player for those that use mods with this game. This utility was designed by Matryx and is included with his express permission. It allows you to choose a particular "mod" folder upon starting SE4. This utility will be automatically installed along with the TDM-ModPack and will be located in your main SE4 folder. For more detailed information be sure to read the file "SE4Launcher.doc" located in the main SE4 directory after installation. To use:

(1) Press your "Start" button on the windows task bar, select "Programs," then select "Shrapnel Games" and click on the program called "SE4 ModLauncher"
(2) When the utility starts, choose the mod in the left most column that you would like to use for this game by clicking once with the mouse (note- the utility automatically creates these choices based on the list of folders located in your main directory and is designed to give your information for each mod that contains a "modinfo.txt" file)
(3) Once your selection is made, click the button called "Play SEIV."
(4) That's it! If you selected the "TDM-ModPack" you should be greeted with our specially modified intro screen to let you know your selection was successful.

INSTALLING OTHER MODS
=====================

If you want to use other Mods while playing the TDM-ModPack, make sure to install all other MODs you download into the "TDM-ModPack" folder and do not edit or override the "Path.txt" in your Space Empires IV folder. Following these instructions makes sure you don't cripple your ModPack installation involuntarily. BEWARE: Overriding any files in the "TDM-ModPack" folder may disrupt your ModPack installation!

HISTORY
=======
VERSION 3.11 - Includes fixes for all known bugs from Version 3.10. The Earth Alliance, the Narn, the Terrans, the Torons and the Xiati were tweaked. Fixed a problem with the install program.

Compiled file contains the following:

(01) Complete AI Race files and Shipset for "Aquilaeian" - Version 2.00 (with shipset by Klaus Lehtonen a/k/a Zarix and AI files by Master Belisarius).

(02) Complete AI Race files and Shipset for "Colonials" - Version 1.23 (with shipset and AI files by Dracus).

(03) Complete AI Race files and Shipset for "Cue Cappa" - Version 1.20 (with default shipset from Malfador Machinations, AI files by Rollo and speech file by Quikngruvn).

(04) Complete AI Race files and Shipset for "Cylons" - Version 1.40 (with shipset and AI files by Dracus).

(05) Complete AI Race files and Shipset for "Dra'kol" - Version 2.00 (with shipset by Don Phillips a/k/a Voidhawk, AI files by Tampa_Gamer and speech file by John Zamarra).

(06) Complete AI Race files and Shipset for "Earth Alliance" - Version 2.80 (with shipset by Randy Stulce and other artists and AI files by Mephisto).

(07) Complete AI Race files and Shipset for "Jraenar" - Version 1.58a (with default shipset from Malfador Machinations, AI files by God Emperor).

(08) Complete AI Race files and Shipset for "Klingons" - Version 1.67a (with shipset from Atrocities, AI files by God Emperor).

(09) Complete AI Race files and Shipset for "Krill" - Version 1.67a (with default shipset from Malfador Machinations, AI files by Atraikius).

(10) Complete AI Race files and Shipset for "Narn Regime" - Version 2.80 (with shipset by Randy Stulce and other artists and AI/speech files by Mephisto).

(11) Complete AI Race files and Shipset for "Norak" - Version 2.10 (with default shipset from Malfador Machinations, AI files by Daynarr).

(12) Complete AI Race files and Shipset for "Orks" - Version 1.67a (with shipset and AI files by Atraikius).

(13) Complete AI Race files and Shipset for "Piundon - Version 1.50 (with default shipset from Malfador Machinations, AI files by Tampa_Gamer, speech file by John Zamarra)

(14) Complete AI Race files and Shipset for "Praetorian" - Version 1.58a (with default shipset from Malfador Machinations, AI files by God Emperor).

(15) Complete AI Race files and Shipset for "Pyrochette" - Version 2.00 (with shipset by Grand Mausic Yith Saulkar and AI files by Master Belisarius).

(16) Complete AI Race files and Shipset for "Rage Collective" - Version 2.41 (with shipset and AI files by Alpha Kodiak)

(17) Complete AI Race files and Shipset for "Romulans" - Version 1.67a (with shipset from Atrocities, AI files by God Emperor).

(18) Complete AI Race files and Shipset for "Sergetti" - Version 2.10 (with default shipset from Malfador Machinations, AI files by Daynarr).

(19) Complete AI Race files and Shipset for "Shadows" - Version 1.67a (with shipset from Atrocities, AI files by God Emperor).

(20) Complete AI Race files and Shipset for "Terran" - Version 2.80 (with default shipset from Malfador Machinations, AI files by Mephisto).

(21) Complete AI Race files and Shipset for "Toron Confederation" - Version 2.80 (with shipset by Klaus Lehtonen and AI by Mephisto).

(22) Complete AI Race files and Shipset for "Ukratel" - Version 1.58a (with default shipset from Malfador Machinations, AI files by God Emperor).

(23) Complete AI Race files and Shipset for "Vaxin" - Version 1.31 (with shipset and AI files by Alpha Kodiak).

(24) Complete AI Race files and Shipset for "Vikings" - Version 1.10 (with shipset by Dogscoff and AI files by Rollo).

(25) Complete AI Race files and Shipset for "Xiati" - Version 2.80 (with default shipset from Malfador Machinations, AI files by Mephisto).

(26) Complete AI Race files and Shipset for "Xi'Chung" - Version 2.20 (with default shipset from Malfador Machinations, AI files by Daynarr).

(27) Revised default AI_Planet_Types file to tweak planet selection for AI (by Daynarr).

(28) New formations.txt file that includes 9 new formations (contributions by Tampa_Gamer, Daynarr and Master Belisarius)

(29) Settings.txt modified to make "Quick Start" option available for all races - including 4 additional default races and all new races and increased default max units/ships (modified by Tampa_Gamer and Mephisto).

(30) "Modlauncher" info file added (created by Mephisto).

(31) Revised "Intro.bmp" screens for both 800x and 1024x Versions to indicate that "TDM-ModPack Directory" in use (created by Tampa_Gamer).

(32) Complete SE4 Launcher Utility - Version 2.01 (created by Gregory 'DM-Matryx' Sweetman).

(33) [Only in Auto-Installer Version] Complete Auto-Installer Utility - Version 1.00 (created by Mephisto).

(34) New default AI_Construction_Units file included to increase AI unit production in default, non-modded AI races (by Tampa_Gamer and Mephisto).

VERSION 3.10 - Introduction screen now using the GOLD screen (again modified to indicate use of "TDM-ModPack Directory"), minor bug fixes, again rework of all previous races and re-adding several races that we left out on the CD for copyright reasons. Also, most of these new races files take advantage of the new features implemented via the Gold Patch.

VERSION 3.00 - GOLD-Version of the TDM-ModPack. All the races were modified and made compatible with the GOLD-Edition.

VERSION 2.00 - Introduction screens modified to indicate use of "TDM-ModPack Directory", major reworks to previous races and several races added (Cue Cappa, Jraenar, Krill, Praetorian, Ukratel, Terran, Xiati and Vaxin).

VERSION 1.80 - Aquilaeian race added, older races updated and ModLauncher info file added.

VERSION 1.75 - All races (except Norak, Xi'Chung and Sergetti which have been tested and are working with Version 1.41) reworked by respective authors.

VERSION 1.72 - Minor patch to include strategy changes to Norak, Sergetti & Xi'Chung and minor tweaks/spelling corrections to other AI files

VERSION 1.71 - Revisions to all races, updated for SE4 ver 1.35 & Pyrochette race added.

VERSION 1.70 - Revisions to all races & additional races added.

VERSION 1.60 - Revisions to all races.

VERSION 1.50 - Added shipsets for two races, all AI files tweaked and updated.

VERSION 1.01 - Fixed several range errors caused by spacing and spelling error in Dra'kol files.

VERSION 1.00 - Initial Release.

NOTES
=====

(1) Each of the races has a complete revision history and additional notes contained in their own respective "readme.txt" files located in the race subfolders.

(2) You can find the most recent Version of the TDM-ModPack at
http://home.t-Online.de/home/3200453...1/tdmstart.htm
or in the "Space Empires: IV - AI Races/Ship Sets" folder on the Shrapnel Games website download section located at
http://www.shrapnelgames.com/cgi-bin...&f=50&t=000001

(3) The TDM-ModPack may be freely distributed as long as no files are modified, added or deleted.

Have Fun!
- The TDM-ModPack Team

[ May 22, 2002, 10:51: Message edited by: [K126]Mephisto ]
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #2  
Old May 21st, 2002, 04:31 PM
Marco's Avatar

Marco Marco is offline
Corporal
 
Join Date: Nov 2000
Location: Bergamo Italy
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
Marco is on a distinguished road
Default Re: TDM-ModPack 3.11

Please, can you post a new Version in the traditional zipfile format? I made some personal modification to some TDM-ModPack race and I want to prevent overwriting by the self-installing program.
Thanks.
Reply With Quote
  #3  
Old May 21st, 2002, 04:46 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: TDM-ModPack 3.11

Another small quirk with installer : I had a screen "hang up" at 100% completed ... ! it was in fact waiting for the "xcopy" DOS command window to be shut down, but this one was not visible ! Luckily I alt-tabbed and seen what happened !

perhaps this is due to some DOS-window option I've put so that they don't close automatically, can't remember ...
Reply With Quote
  #4  
Old May 21st, 2002, 04:57 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: TDM-ModPack 3.11

Quote:
Originally posted by Marco:
Please, can you post a new Version in the traditional zipfile format? I made some personal modification to some TDM-ModPack race and I want to prevent overwriting by the self-installing program. Thanks.
There is no need for a zip Version. Either choose "Single file install" just at the beginning of the install process or choose "manual install" when asked how to install. Both will install the pack or parts of it into the folder you choose.

Quote:
Originally posted by PDF:
Another small quirk with installer : I had a screen "hang up" at 100% completed ... ! it was in fact waiting for the "xcopy" DOS command window to be shut down, but this one was not visible ! Luckily I alt-tabbed and seen what happened !
perhaps this is due to some DOS-window option I've put so that they don't close automatically, can't remember ...
Guess so but honestly I cannot do anything about this. I cannot give a command via the installer to close the window if it won't do it automatically. On the bright side, the only thing you miss is the "You have installed it" end window.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #5  
Old May 21st, 2002, 04:58 PM

Saracen Saracen is offline
Private
 
Join Date: Mar 2002
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Saracen is on a distinguished road
Default Re: TDM-ModPack 3.11

I had the same problem with the installer, it just sat there when it was done. Also I don't see 3.11 anyhwere. When I boot the mod launcher it still says the Version is 3.10??? How do you confirm that you have indeed installed 3.11 and are running it?
Reply With Quote
  #6  
Old May 21st, 2002, 05:38 PM
Marco's Avatar

Marco Marco is offline
Corporal
 
Join Date: Nov 2000
Location: Bergamo Italy
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
Marco is on a distinguished road
Default Re: TDM-ModPack 3.11

Thanks for the prompt answer Mephisto, I will download the .exe file this evening.
Reply With Quote
  #7  
Old May 21st, 2002, 10:08 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: TDM-ModPack 3.11

Darn, some small things one will always overlook. I have fixed the files now. The readme.txt is correct so you can determine which Version you are running.

Quote:
Originally posted by Saracen:
I had the same problem with the installer, it just sat there when it was done. Also I don't see 3.11 anyhwere. When I boot the mod launcher it still says the Version is 3.10??? How do you confirm that you have indeed installed 3.11 and are running it?
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #8  
Old May 21st, 2002, 11:32 PM

joesys joesys is offline
Private
 
Join Date: May 2002
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
joesys is on a distinguished road
Default Re: TDM-ModPack 3.11

Hi there,

I am having some problems with the installer too. Basically, I believed after unpacking all the files to C:\SE4TEMP, the xcopy failed to copy it to the directory I wanted. Xcopy start and stop almost immediately and making it hard to read what is the error message. My OS is WinXP Pro and I know xcopy is there.

The directory that I want it to be installed was in D drive instead of C. I thought that might be the problem and in the end, I choose to install it to C:\temp and I still encounter the same problems.

The thing is, xcopy starts and stop and fooled the installer to think that the installation is successful and thus delete the C:\SE4TEMP direcotry. Thus, I am unable to copy the TDM-Modpack directly.

I can choose "single file" options and extarct it myself. This is good, until I realised that the installer ignore the path of the files. So when I asked the installer to extarct all the files(via shift-click) to \TDM-Modpack directory, it puts all the file into that directory. It didn't create all those subdirectory (such as \Pictures\Races\...) when extracting some files. I don't really want to end up creating all the subdirectory myself and install the appropiate files manually.

Is there anything that I can do? or does anyone know where I can file the zipfile for 3.11 Online? I know the creator didn't think it is necessary, but I'm having problem with the installer.

Thank you very much,
-Joe
Reply With Quote
  #9  
Old May 22nd, 2002, 01:11 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: TDM-ModPack 3.11

<bump>
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #10  
Old May 22nd, 2002, 11:20 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: TDM-ModPack 3.11

Hi joesys,
First of all, thanks for the bug report. I'm sorry that you have problems with the installer. If anybody else has WinXP and has the same problems, please tell me.
Meanwhile I have altered the install program somewhat so that the manual mode does not require Xcopy. This should solve the problem you have.
If you don't want to download it again, just rename all your xcopy.exe to something else for a minute and run the install program while xcopy is renamed. The install program should switch into an emergency mode and install all files to C:\Space Empires IV.
After this don't forget to rename your xcopy!

To all:
We don't offer the winzip files any more because it took me literally hours to upload all the files to the server only to upload fixed files again a few hours later. Unfortunately all the TDM-Memembers have a RL and just not enough time at hour hands. Further we often had your mailbox full of questions how to install the TDM-ModPack winzip by people that just could not afford it (time and money wise) to download the exe file again. We realize that the install program is not that great for people who know their PC in and out but it is a great help for the beginners and when we have fixed all bugs and problems with the installer it will be more easier for all of us.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.