.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old September 21st, 2023, 03:47 PM

dTerm dTerm is offline
Private
 
Join Date: Oct 2022
Posts: 48
Thanks: 25
Thanked 16 Times in 14 Posts
dTerm is on a distinguished road
Question Apache stats

Hi everyone,

I am trying to get my feet wet with winSPMBT. I previously have played only the WW2 game.

So I started testing some different tanks/AFVs and also helicopters.

Now I am wondering why the Hellfire missles of an Apache helo have only 5400m range. From what I remembered and saw in other games they all have a total range of ca. 8km.
The TI range of the Apaches is 40/60 in the different variants. Here I don't know, whether that's correctly reflecting reality, so I stick with it.

Are the missle ranges shortened for balancing reasons, or because of effective use statistics?
That's no complaint, I am just curious...

Another more technical question is, whether the status messages in the info field (the red/yellow part above the main map) can somehow by logged into a text file.
I know one can review the other players turn with the 'V' key, but thats a bit tedious, if you have dozends of units in the game.
The great warcab tool is great here for tracking unit progress for every turn. But I would like to track the incoming fire each turn, as well as the hit probabillities for my units, so I can learn, which manouver or tactics proves more effectiv.

Any ideas?
Reply With Quote
  #2  
Old September 21st, 2023, 05:06 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Apache stats

If you have a question about units - ask in the TO&E thread, not the main one. Thread moved to crrect sub-forum.
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #3  
Old September 21st, 2023, 05:10 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,958
Thanked 5,693 Times in 2,812 Posts
DRG will become famous soon enough
Default Re: Apache stats

You didn't mention which OOB you are looking at but I will assume it's USA

You will find different ranges in USMC and some are longer. Wiki gives 8000m for some and 11000m for others

It's on my to-do list to sort the various versions the problem is they are spread over about 30 OOB's and that makes it a royal PITA but a big issue is hitting anything at max range if max range is given........ think of what we do give as " effective range "
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #4  
Old September 21st, 2023, 06:25 PM

dTerm dTerm is offline
Private
 
Join Date: Oct 2022
Posts: 48
Thanks: 25
Thanked 16 Times in 14 Posts
dTerm is on a distinguished road
Default Re: Apache stats

@Mobhack:
Ok, sorry for that! :-(

@DRG:
Yes it's the USA OOB.
I already thought it that way. Good thing the game can be customized easily. ;-)

Any idea on my other question?
Reply With Quote
  #5  
Old September 21st, 2023, 06:29 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Apache stats

Also, think of the maximum size of a map in the game - is there any point in being able to fire past the usual diagonal across such a map - and be charged the points for that range by the OOB points calculator?.

An AH helo is rather expensive as it stands, would you like to be charged say 10-20 points a missile more (times maybe eight or 16) for this added range that is not of much use on a normal or even a max-sized map?.

As to piping the status bar text to a text file on disk - that could be done but its fiddly, and likely to blow past the maximum file size for a text file very quickly. And since the request is from just one end user in 25 years of the game's existence, well nope, not gonna happen...
Reply With Quote
  #6  
Old September 21st, 2023, 07:28 PM

dTerm dTerm is offline
Private
 
Join Date: Oct 2022
Posts: 48
Thanks: 25
Thanked 16 Times in 14 Posts
dTerm is on a distinguished road
Default Re: Apache stats

@Mobhack:
As to the map size and points cost: Yes, that makes sense even to me. :-D

And as to the text file logging. Well, I seriously wonder, that no one has ever lamented for having to remember dozends, if not hundreds, of incoming fire directions.
It's the one thing I would complain about, if the game wasn't that great in so many other regards. ;-)

Anyway, thank you for the prompt reply!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.