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August 19th, 2006, 08:03 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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New mod: Trade Confederation
Lets hope i didnt forget to add anything.
Small changes to Cavalry1 and CavalryCaptain1 sprites;
added "Recuperation" to Cthulhu.
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August 23rd, 2006, 02:44 PM
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Corporal
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Join Date: Nov 2005
Posts: 88
Thanks: 1
Thanked 1 Time in 1 Post
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Re: New mod: Trade Confederation
For a fanatic nation, the priest are very weak. I have great difficulty to define a style for play with them.
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August 23rd, 2006, 11:43 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New mod: Trade Confederation
The cult has only recently became powerful so the influence is covert. It uses existing sects as a power base, and they aren't very strong in priestly magic to begin with. I didn't say the whole nation is fanatic. Maybe I should have explained the finer points of the cult's doctrine, but I didn't think people would be interested in that.
As for style, you choose your own tactics and strategy as with any other nation. Why would I impose a singular style of play?
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August 24th, 2006, 12:34 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New mod: Trade Confederation
Some more sprite changes and another pretender.
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August 27th, 2006, 03:43 PM
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Corporal
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Join Date: Nov 2005
Posts: 88
Thanks: 1
Thanked 1 Time in 1 Post
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Re: New mod: Trade Confederation
I try to use the 3 special pretenders. The high base cost without base in any magic (only holy) is a little strange. I think the pretender have a too hight cost (may be an exception for mephisto).
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August 28th, 2006, 02:40 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New mod: Trade Confederation
They are all immortal and they all have high dominion and lvl5 Holy magic. Cthulhu is almost an SC with his weapons. If anything i think the prices are too low, but I can lower the magic cost on them from 40 to 30 so you can have one or two more magical picks. I'll do this as soon as I get home.
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August 28th, 2006, 06:48 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New mod: Trade Confederation
Mephistopheles got 2 Fire;
Cthulhu and Emperor's path cost from 40 to 30.
When I know what the Bless Fire and Holy Fire effects are I'll change Mamon's weapon.
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August 28th, 2006, 08:27 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: New mod: Trade Confederation
OT question,
Hey Amos, your avatar is really nice. Is it perhaps something from dom-III?
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August 28th, 2006, 12:24 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New mod: Trade Confederation
Its one of the pretender sprites from this mod. I ripped it from some Korean game.
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August 28th, 2006, 01:49 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: New mod: Trade Confederation
Wow.
This mode is *impressive*.
I can't help but wonder what would it take to get you interested in making a dark elf mod?
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