.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 26th, 2009, 07:17 PM
GrudgeBringer's Avatar

GrudgeBringer GrudgeBringer is offline
Lieutenant Colonel
 
Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
GrudgeBringer is an unknown quantity at this point
Default Protection and Defense

Just a quick question I never really thought of.

Is Protection and defense 30 the cut off point for them?

I mean if you have a protection 24 and have an item (or 2) and would make it 32 does it only get the benefit of 30 and you waste that extra 2 Protection?

OR is 30 only the highest number it will go to but the benefits can go higher?

Example...I have a Pretender that if I put Monolith armour should get a boost that puts it over 30 where if I use Jade Armour it hits 30 on the nose.

Besides the other benefits or detriments these have all things being equal it would serve me to use the Jade if the most protection is what I was striving for.

I take it Defense works the same way.

As long as we are going down that route how about a top for attack etc?
Reply With Quote
  #2  
Old October 26th, 2009, 08:17 PM
Fantomen's Avatar

Fantomen Fantomen is offline
Major
 
Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
Fantomen is on a distinguished road
Default Re: Protection and Defense

Protection can go up to 40.
Reply With Quote
  #3  
Old October 26th, 2009, 08:28 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: Protection and Defense

And the GUI shows it capping at 40, so I don't see where all these other claims are coming from regarding ineffective additions, unless testing shows that it really caps lower, but I've never heard such...
Reply With Quote
  #4  
Old October 27th, 2009, 06:31 AM
Jack_Trowell's Avatar

Jack_Trowell Jack_Trowell is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
Jack_Trowell is on a distinguished road
Default Re: Protection and Defense

Don't forget that there are diminuting returns on protection when you combine natural protection with protection from armor.

If you add an armor with 10 protection to an unit with base 2 protection, the result should be 11 protection total, not 12 at you would expect.

I think that the formula is something like (greater protection value (between natural and armor)) + (lesser protection value)/2, but it might be something more complex.
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
Reply With Quote
  #5  
Old October 27th, 2009, 06:43 AM

Amorphous Amorphous is offline
Corporal
 
Join Date: Oct 2008
Posts: 94
Thanks: 13
Thanked 18 Times in 10 Posts
Amorphous is on a distinguished road
Default Re: Protection and Defense

As far as I know, the formula is
ap + np - (ap*np/40)
where ap is protection from armour and np natural protection.

There are different protection values for the head and body slots, though, so you have to click the protection displayed in the unit info screen to see the proper ones. The single displayed number is some sort of weighted average.
Reply With Quote
  #6  
Old October 27th, 2009, 10:09 AM

Agema Agema is offline
First Lieutenant
 
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
Agema is on a distinguished road
Default Re: Protection and Defense

As per Amorphous' equation, getting over 30 protection is often difficult in practice. You generally need the spell invulnerability or some really massive armour (Aseftik's, Monolith). Most thug builds would probably top-out somewhere in the 20s.

I don't think Defence tops out either, but it stacks linearly.

Not including shield, starting at a maximum base skill of 15 (and not including shield): Quickness (+3), weapon bonus (up to +4), Chainmail of displacement (+3), gets you to 25. Experience can add up to +4, there are items that add to Defence presuming they stack (bracers +2, cat charm +4?) and heroic ability (+ whatever).

I would expect here again over 30 Def is vanishingly unlikely. That will partly be because there are much better ways to equip an SC rather than Def boosters: 30Def is made useless by all sorts of spells like earth meld, tangle vines, paralyze, and so on, and due to -2Def per attack, it quickly degrades if the SC is swarmed by many attackers.
Reply With Quote
  #7  
Old October 27th, 2009, 03:57 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Protection and Defense

I dont know if physical att/def ever maxxes out. But I know that you cant get more than... I think 25 in either attack or defense from a weapon. Mod commands cap out at something like that even if you try to go over.
Reply With Quote
  #8  
Old October 27th, 2009, 09:45 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Protection and Defense

Quote:
Originally Posted by Agema View Post
As per Amorphous' equation, getting over 30 protection is often difficult in practice. You generally need the spell invulnerability or some really massive armour (Aseftik's, Monolith). Most thug builds would probably top-out somewhere in the 20s.

I don't think Defence tops out either, but it stacks linearly.

Not including shield, starting at a maximum base skill of 15 (and not including shield): Quickness (+3), weapon bonus (up to +4), Chainmail of displacement (+3), gets you to 25. Experience can add up to +4, there are items that add to Defence presuming they stack (bracers +2, cat charm +4?) and heroic ability (+ whatever).

I would expect here again over 30 Def is vanishingly unlikely. That will partly be because there are much better ways to equip an SC rather than Def boosters: 30Def is made useless by all sorts of spells like earth meld, tangle vines, paralyze, and so on, and due to -2Def per attack, it quickly degrades if the SC is swarmed by many attackers.

Really heavy Armor is more degraded by the fatigue bypass of protection (imo) than the -2 def.
Reply With Quote
  #9  
Old October 29th, 2009, 09:25 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Protection and Defense

Don't forget Def is boosted by levels in W. To boost Prot to hefty levels, you can trick yourself out with Fire Helm, Bracers, Cat Charm, good torso armour and an E9 bless. Adding Ironskin/Invulnerability is just gravy at that point.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #10  
Old October 29th, 2009, 12:36 PM
Quitti's Avatar

Quitti Quitti is offline
Captain
 
Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
Quitti is on a distinguished road
Default Re: Protection and Defense

Cat charm doesn't affect protection - second bracers do though afaik. Cat charm does give defense though.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:59 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.