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September 30th, 2005, 08:34 PM
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Sergeant
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Join Date: Sep 2005
Location: Colorado, USA
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The Mentality
Ok, I have begun the process of developing a new race for the Gold/Deluxe version of SEIV
Race: The Mentality
Leader: The Mind
Traits: Psychic, Crystalline, Religious
Bonuses: Superior Cunning, God-like Mineral Mining
Fleet Doctrine: Capture ships, repair them, use them against the enemy. If capture fails, neutralize target with engine and weapon destroying weapons, until capture is successful.
Primary weapons:
Tailismans, subverters, energy dampners, ionic dispersers, shield depleters, boarding parties, null space weapons.
I created this new thread because of the name change, and the focused goals that were explored in my previous race development thread for "The Plague".
Any assistance with this race design is appreciated. I will update this post as the design evolves.
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September 30th, 2005, 08:35 PM
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Sergeant
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Join Date: Sep 2005
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Re: The Mentality
Ok, first question:
1. Would a religious talisman do any good on a ship with a subverter? Does it add anything to make subversion more likely?
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September 30th, 2005, 09:13 PM
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Shrapnel Fanatic
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Re: The Mentality
The Talisman makes the Subverter always hit, but it does not change the chance to subvert. Chance to subvert is equal to damage, with anything over 100 being overkill.
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September 30th, 2005, 09:14 PM
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Shrapnel Fanatic
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Re: The Mentality
Talisman = auto-hit, as long as it's in range. Many players consider it unbalanced.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 6th, 2005, 04:58 PM
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Sergeant
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Join Date: Sep 2005
Location: Colorado, USA
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Re: The Mentality
Two more questions:
2. Would talisman affect bording success?
3. Would talisman affect engine destroying and the crystalline energy damnper (weapon freezing) weapons?
I'm looking for a guaranteed shot at disabling as many ships as possible in a single combat round, leaving them ripe for the pick...er boarding.
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October 6th, 2005, 05:00 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: The Mentality
IIRC the talisman only affects direct fire weapons. So, no it doesn't affect boarding parties.
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October 6th, 2005, 05:43 PM
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Major
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Re: The Mentality
No effect on boarding, but Ionic Dispersers and Energy Dampeners would get the same benefit as any other direct fire weapon: 100% hit chance.
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October 7th, 2005, 03:13 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: The Mentality
Boarding already has a 100% chance of "hitting". The only question is whether you have more attack than they have defense, and if they have a self-destruct to use.
All fireable weapons have 0% chance to miss with the talisman.
What effects they have on the target when they hit are not altered in any way.
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Things you want:
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October 7th, 2005, 07:21 PM
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Sergeant
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Join Date: Sep 2005
Location: Colorado, USA
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Re: The Mentality
4. What's the best free graphics program for creating shipsets?
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October 11th, 2005, 11:48 AM
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Sergeant
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Join Date: Sep 2005
Location: Colorado, USA
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Re: The Mentality
answer to 4:
DOGA
- used by Atrocities for his shipsets
- for SEIV and SEV (see SE Portal for SEV conversion)
http://www.doga.co.jp/english/
Wings3d
- recommended by narf
http://www.wings3d.com/
Blender
- usable to create sets for both SEIV, SEV directly
http://www.blender.org
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