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  #1  
Old January 7th, 2003, 08:51 AM

Taera Taera is offline
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Default does religious *need* the talisman?

i've been thinking (i think too much today) - do religious races actually need their Talisman?
Not that it makes ab****ely no sense, but all the facilities you get from religious are just excellent for all but bloodbath scenarios and allow players to build more, fight better and be well-defended. If the talisman was removed from the game would you people still use religious?
Personally i dont think Talisman is a fair thing.
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  #2  
Old January 7th, 2003, 09:29 AM
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Default Re: does religious *need* the talisman?

It would be nice if RTs would loose some kind of divine energy with every combat/combat turn/fired weapon/whatever. With the next use it would have a chance of 99%, 98% and so forth. The divine energy could be reloaded at a Fate Shrine in a similar way as with ship training facilities, percent-wise.
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Old January 7th, 2003, 09:46 AM
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Default Re: does religious *need* the talisman?

Yeah, that 100% hit rate is kind of unfair. How about if instead it just worked like a really high level combat sensor that adds a big percentage but can never result in a hit percentage higher than 99%?
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Old January 7th, 2003, 09:50 AM
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Default Re: does religious *need* the talisman?

How about it gives +50% to hit? It would stack with combat senors, and 50 isn't a ludicrous amount.
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Old January 7th, 2003, 10:22 AM

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Default Re: does religious *need* the talisman?

The talisman is the ONLY reason to get Religious Trait.
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Old January 7th, 2003, 10:29 AM
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Default Re: does religious *need* the talisman?

Well, the religious shrines are nice, too. Especially the Nature Shrine, which increases the value and condition of all the planets in the system. But do you know if all the other shrines work? Like the one that's supposed to reduce bad events or protect against intelligence operations or something, does it do what it's supposed to?
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Old January 7th, 2003, 10:51 AM

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Default Re: does religious *need* the talisman?

Except for the Nature Shrine and maybe the Time Shrines all the other shrines are minimally useful and the fate shrine is a joke. Merely gutting the Talisman will make people simply not choose religious as a trait and probably religate it to the "lucky" Category of traits.
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Old January 7th, 2003, 11:35 AM
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Default Re: does religious *need* the talisman?

I think the War Shrine is good, because it lets you add combat bonuses no one else can get. That is, if you weren't counting on Talisman to make you 100% accurate anyway. Death Shrine is worth building too, but not worth a lot of racial points, though it does mean you can do more damage than anyone else with the same weapons. I'd prefer Death Shrine to Nature Shrine, if I had to choose, because Nature Shrine's effect is so slow. In fact, I think you probably should have to choose, since Nature Shrine and Death Shrine wouldn't necessarily be provided by all religions.

Without the Talisman, I think Religious would be worth less, though - no more than 1000 points. With it, it is probably worth more, except that smart players are liable to try to wipe you out before you develop it.

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Old January 7th, 2003, 05:02 PM
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Default Re: does religious *need* the talisman?

The War Shrine and Death Shrine only give you a boost IF you are fighting in the system they are built in, which would be in your territory, and if you are fighting battles in your territory, you are probably losing anyway.
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Old January 7th, 2003, 05:18 PM
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Default Re: does religious *need* the talisman?

Personally I don't have as much of a problem with Tailsman as I used to. In principle it's quite devastating, but in practice it never quite seems to work out as planned.

That being said I will have to agree with those that believe the Tailsman is really the only reason to go with the religious race. As Gandalph correctly points out the death shrine is a defensive facility. You only get the bonuses when the enemy is attacking you. And if the enemy captures your planets intact he then gets the bonus against all later ship combat in that sector. Not good IMHO.

I guess it would be allright if someone wanted to replace the never miss Tailsman with one that gave big bonuses to combat but still allowed for a chance of a miss instead. And then you could have different levels of Tailsman with increasing accuracy.

Didn't someone do a mod replacing the Tailsman with a mount? Using the mount for the weapon didn't change the size or damage, but increased the accuracy and cost? Seems like I remember that being talked about.

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