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October 5th, 2006, 11:14 PM
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Private
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Join Date: Sep 2006
Location: San Diego, CA
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Question about Mercenaries
Why do mercenaries and their troops automatically die if they flee a battle? Wouldn't it seem more reasonable to have them return to your forces if their contract isn't up and there is a safe land to retreat to or to simply return them to the Mercenary cue if the aforementioned conditions are not met?
I really had Pak-Ur going and was disappointed to see that he died because of auto-flee when some single troop that was in the garrison (due to fleeing a nearby battle) died in a battle Pak-Ur could have easily won on his own.
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<font color="GreenYellow"> On a given day, in a given circumstance, you think you have a limit... </font>
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October 6th, 2006, 02:45 AM
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Major
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Join Date: Sep 2005
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Re: Question about Mercenaries
yeah the ai is screwed up. I also think mercs should be able to recruit forces if they are not hired out over a month, thus replenishing their garrison
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October 7th, 2006, 12:37 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Question about Mercenaries
Yeh - if the troops die / flee, the merc company should rehire. If the commander dies, a new, wimpier, commander should come up. Right now, mercs are fubar - they can win you a few provinces extra expecially really early, but wind up irrelevant, which sadly hasn't apparently changed from Dom2.
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October 9th, 2006, 01:40 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Question about Mercenaries
Mercenaries, irrelevant? Tell that to Orion and the Shipwreckers. I couldn't disagree more; the ability to have an instant army pop up in any of your provinces for a relatively tiny amount of gold is very powerful, and the bidding wars in multiplayer are sometimes so tricky that I've seen use of mercenaries banned as a house rule until turn 10. And who cares if they die? I'm happier if So-and-So routs into oblivion rather than have him clog the mercenary queue with the two or so spearmen he retains. There are so many more bands to replace them.
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October 10th, 2006, 10:42 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Question about Mercenaries
I find it particularly useful now to be able to hire mercs in a province that Im sieging a castle in. When Im storming a great unknown then sword fodder is very handy.
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October 12th, 2006, 04:08 AM
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Private
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Join Date: Sep 2006
Location: San Diego, CA
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Re: Question about Mercenaries
I don't think that mercenaries are irrelevant; far from it. But fleeing=dying seems kind of hoaky and is very annoying if you've invested heavily in a good mercenary company (such as Orion).
I don't see a problem with the mercenary queue being clogged since unhired mercs tend to disappear (into oblivion apparently) if left there for a few turns.
Perhaps if we see it differently, it's because we play the game differently (I prefer long, drawn out SP games).
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