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March 23rd, 2004, 07:37 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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The new battle afflictions
Anybody seen any 2.08+ afflictions?
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March 23rd, 2004, 09:23 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: The new battle afflictions
Do a thread search.
[ March 23, 2004, 19:24: Message edited by: Argitoth ]
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March 23rd, 2004, 09:30 PM
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Re: The new battle afflictions
I've lost "Sleep Vines", and a "Tail" before. I believe those are new.
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March 23rd, 2004, 10:12 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: The new battle afflictions
Quote:
Originally posted by Zen:
I've lost "Sleep Vines", and a "Tail" before. I believe those are new.
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Really ? Thats PRETTY nice. So creatures will be able to get a #tail or something in their stat file ^^ Its pretty nice, THAT is what i call level of detail !
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March 23rd, 2004, 10:53 PM
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Sergeant
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Join Date: Nov 2003
Location: Berlin
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Re: The new battle afflictions
What does losing a tail do (apart from preventing the attack, I suppose)? Loss of balance (-def/att)?
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Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
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March 24th, 2004, 04:15 AM
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Private
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Join Date: Feb 2004
Location: Washington, DC
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Re: The new battle afflictions
I believe losing a tail affects devils who have barbed tail attacks...afaik it's currently bugged though, so they don't lose their attack as of right now.
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March 24th, 2004, 01:14 PM
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Corporal
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Join Date: Sep 2003
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Re: The new battle afflictions
Devils have 2 attacks, one for Tail. SO I guess they lose that attack.
Made me smile when I first saw that affliction... girlfriend did not see the humour in it though. Oh well.
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Currently playing: Dominions 2, World at War, Painkiller
Looking forward to: Allied-German War, Dominions 3
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