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October 10th, 2002, 11:15 PM
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First Lieutenant
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new race AI testing...
1)I'm creating a new AI, and testing it.
I would like my race to use capital missiles. But, even if the race have missile I knowledge, the IA prefers to add 3 cannons on its first frigate design. How can I prevent that ?
2)I'm playing with full IA control (all ministers on) to test my AI files. Is that the best method ?
on another subject :
3) Comparisons and history : must they be erased "by hand" after each game ? these informations seems to be kept from the Last game...
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October 11th, 2002, 01:35 AM
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Captain
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Re: new race AI testing...
1)Under "frigate" in the AI_designcreation.txt you will find this;
Majority Weapon Family Pick 1 := 35
Majority Weapon Family Pick 2 := 25
Majority Weapon Family Pick 3 := 0
Majority Weapon Family Pick 4 := 0
Majority Weapon Family Pick 5 := 0
Secondary Weapon Family Pick 1 := 34
Secondary Weapon Family Pick 2 := 25
Secondary Weapon Family Pick 3 := 0
Secondary Weapon Family Pick 4 := 0
Secondary Weapon Family Pick 5 := 0
The weapons are placed in order from top to bottom, so you need CSM weapon number first.
2)That is the way I test my AI's. I will also test using both a low tech start (to verify research) and a high tech start (to verify ship designs.)
3)HUH?
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October 11th, 2002, 02:31 AM
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Brigadier General
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Re: new race AI testing...
Numero 3: Are you talking about the files that are saved with the savegames? If you want to erase them go ahead. They really don't do anything after you delete them.
But I preffer to leave them in. Doesn't seem worth the effort
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October 11th, 2002, 08:32 AM
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First Lieutenant
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Re: new race AI testing...
Quote:
Originally posted by Gandalph:
The weapons are placed in order from top to bottom, so you need CSM weapon number first.
2)That is the way I test my AI's. I will also test using both a low tech start (to verify research) and a high tech start (to verify ship designs.)
3)HUH?[/QB]
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1) And what is CSM weapon number, I couldn't find the links between Weapon Family Pick and weapons name ?
2) Ok, I thought a moment that the ministers were using the generic strategy files...
3) I was taking about the comparisons graphics and historical events in the empires window. the data from my Last finished game are poluting my enterely new game...
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October 11th, 2002, 08:44 AM
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Corporal
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Re: new race AI testing...
Originally posted by trooper:
1) And what is CSM weapon number, I couldn't find the links between Weapon Family Pick and weapons name ?
In the Old Scenario Archive you can find a text file made by Daynarr which contains all component and weapon family numbers. The link is: http://forum.shrapnelgames.com/ubbup...ilynumbers.txt
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October 11th, 2002, 10:53 PM
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General
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Re: new race AI testing...
Quote:
I was taking about the comparisons graphics and historical events in the empires window. the data from my Last finished game are poluting my enterely new game...
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That sounds like you used the same name for the new game's saved game as the previous game. Try saving the game under a different name; I think that should clear the problem.
If you don't have Daynarr's reference file to look at, the Weapon Family is one of the entries for each weapon in Components.txt .
[ October 11, 2002, 21:54: Message edited by: capnq ]
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October 12th, 2002, 08:03 AM
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First Lieutenant
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Re: new race AI testing...
Quote:
That sounds like you used the same name for the new game's saved game as the previous game. Try saving the game under a different name; I think that should clear the problem.
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You're right, I will have to learn to clean my savegame directory....
thanks.
[ October 12, 2002, 07:04: Message edited by: trooper ]
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