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June 12th, 2006, 05:36 PM
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National Security Advisor
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SE:V Screenshots at the SE Depot
Greetings.
I've got permission from MM to post some exclusive screenshots at the Space Empires Depot.
There are 12 in total, and you can see them here:
http://www.captainkwok.net/feature-se5screenshots.php
Also, the SE:V feature list has had some updates. You can find that here:
http://www.captainkwok.net/se5info.php
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June 12th, 2006, 05:53 PM
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Major General
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Re: SE:V Screenshots at the SE Depot
Oh. Wow. Frikken awesome! Thanks a lot Kwok (and Malfador)!
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June 12th, 2006, 06:41 PM
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First Lieutenant
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Re: SE:V Screenshots at the SE Depot
Great! Thanks alot.
I still think the mouse pointer is a little too blocky/big. And the design window seems to be missing the "Condensed View" option, which was pretty practical. The fleet window looks neat.
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June 12th, 2006, 08:21 PM
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Corporal
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Re: SE:V Screenshots at the SE Depot
Hehehe, the more that I see of this, the more I want it! Thanks, Kwok
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June 12th, 2006, 08:24 PM
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General
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Re: SE:V Screenshots at the SE Depot
Ooh, the ship has 15 space movement...
/me wonders if troops/fighters can have both space movement and ground movement... Super Fighting Transformer Mecha Robots In Space!
/me also notices that Aaron has not balanced out the resource usage, at least for the Terrans
Ooh, you get to set orders for warp point transit... which ships go first I presume?
Nice... big planets in combat... but the ships are visible too! MOO3 overdid it with the realism of scale
So that's what the Abbidon look like now... hmm, I'd like to see them a bit closer up sometime
I just wish ground combat were not like the whole colony on a planet is in a tiny little space with a vast wasteland surrounding it... why can't the whole map be colony if the colony is large enough?
Very nice screenshots though!
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June 12th, 2006, 08:58 PM
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Shrapnel Fanatic
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Re: SE:V Screenshots at the SE Depot
looking good, almost makes me wanna play the game.
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June 12th, 2006, 10:28 PM
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National Security Advisor
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Re: SE:V Screenshots at the SE Depot
Remember almost everything is moddable! (wink wink ground combat size )
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June 13th, 2006, 12:10 AM
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Sergeant
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Re: SE:V Screenshots at the SE Depot
Nice! Thanks.
How about having the "wasteland" around the "main colony" or city consist of highways(roads ,rails, tubes) and smaller "settlements" or towns?
-Wade
And for water and gas worlds, instead of roads and rails, it could be ropes and cables.
A mod for this could be called "Roads/Ropes, Rails/Cables, Tubes, and Towns".
I hope that Malfador livens up the ground scenery at least a little.
-Wade
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June 13th, 2006, 12:28 AM
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Lieutenant General
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Re: SE:V Screenshots at the SE Depot
Thanks for posting the screenshots, Captain Kwok. Those battle scenes sure look exciting.
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June 13th, 2006, 12:28 AM
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Lieutenant Colonel
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Re: SE:V Screenshots at the SE Depot
Hmmm... the screenshots imply that you can have a treaty with another empire, but exclude non-agression from certain systems. Lots of possibilities there. You could have non-agression in systems other than homeworld and immediately surrounding systems, or a truce on the front lines, but still attack if the enemy decides to push any farther...
Looking forward to it
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