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September 29th, 2001, 08:47 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
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ATTN: All players for "P&N on PBW, take 2"
Didn't you all want to play as a pirate against other people!!! Here's your chance! This game will be starting soon (possibly on 9-30-01!), but I'm willing to give any Last minute joiners a couple of days to set up their emp files. Heck, half the people that joined a week ago are still working on their emp files
Game description
Inspired by the Big Fat Zero series of games, played in the Pirates and Nomads Universe.
--NOTE-- Intel is off, so turn your cunning down to -50%.
-Starting resources: 100000 (to give P&Ns a good start)
-Starting planets: 1
-Home planet value: Bad
-Score display: All (All those spies didn't just vanish into thin air, you know)
-Technology level: Low
-Racial points: 2000 (Its no fun to play in P&N if we can't afford any of the cool stuff!!!)
-Quadrant type: Ancient (lots of nebulas for P&Ns to hide in, low Black Hole occurances (I hope...) We are also considering using SJ's FTL map!
-Quadrant size: Medium
-Event frequency: Low
-Event severity: Catastrophic
-Technology cost: High (My Favorite)
-Victory conditions: 1st place player's score is 300% of 2nd place player's
-Maximum units: 5000 (of coarse)
-Maximum ships: 5000 (of coarse)
-Computer players: None (if I wanted to play a computer, I'd play a solo game!)
-Neutral empires: No
-Other game settings: NO INTEL (lower your cunning accordingly). Also, please be sure to upload your shipset if you plan to use a custom shipset.
I made the turn schedule "after Last upload". This can be changed once we get going.
Game information
Owner: dumbluck
Turn number: Not Started
Players/max: 5/10
Last turn:
Next turn:
Turn duration: 60 hours
Turn automation: Fully automatic turns (key)
SE4 Version: v1.41 + Pirates and Nomads 2.3
[This message has been edited by dumbluck (edited 29 September 2001).]
[ November 15, 2002, 10:07: Message edited by: dumbluck ]
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September 29th, 2001, 05:32 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: ATTN: All players for "P&N on PBW, take 2"
You should look into the Version: P&N2.3c has been uploaded to PBW.
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October 1st, 2001, 06:18 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
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Re: ATTN: All players for "P&N on PBW, take 2"
REALLY???????
Cooolness!
Yea, it will definately run 2.3c.
edit=
Or maybe not.... How do I change the game from 2.3 to 2.3c???
[This message has been edited by dumbluck (edited 01 October 2001).]
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October 3rd, 2001, 02:22 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
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Re: ATTN: All players for "P&N on PBW, take 2"
P&N Version 2.3c has been uploaded to the file library section on PBW. All that means is you can download it there. Before you can have PBW run turns using that Version it actually has to be installed on the server and set up so you can select it as a game Version. At this time the latest Version of P&N that has been installed is 2.3.
You can still use PBW for a P&N 2.3c game, but you have to run the turns offline. You can use the server to collect and distribute the turns for you though.
SJ, If I upgrade the P&N on PBW to 2.3c, will that cause problems with anyone running games using Version 2.3? For that matter is anyone running games on PBW using Version 2.3? If the second answer is no, then I guess the first question is moot.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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October 3rd, 2001, 03:25 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: ATTN: All players for "P&N on PBW, take 2"
Upgrading from 2.3 to 2.3c will not kill savegames. It will change the properties of some components, such as the Heavy Shield Generators, but nothing too drastic.
As far as I know, there are no P&N games actually started. (Perhaps the PBW games list could use a Mod Used entry)
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October 3rd, 2001, 03:30 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
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Re: ATTN: All players for "P&N on PBW, take 2"
quote: Originally posted by suicide_junkie:
(Perhaps the PBW games list could use a Mod Used entry)
Yeah, I've been pushing for that too. Along with some other info like number of players, time limit, etc. Hopefully that will get implemented at some point. Unfortunatly the guy who handles that stuff doesn't have any more free time than I do.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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October 4th, 2001, 01:03 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
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Re: ATTN: All players for "P&N on PBW, take 2"
bump
anyone able to answer my ??? for me?
[This message has been edited by dumbluck (edited 03 October 2001).]
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October 4th, 2001, 10:16 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: ATTN: All players for "P&N on PBW, take 2"
I'm not sure, but I think mine is the only P&N game on PBW, and it hasn't started yet. I think I'm only going to get 5 players, tho.
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October 5th, 2001, 05:06 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
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Re: ATTN: All players for "P&N on PBW, take 2"
Ok, I updated the PBW server now. It's running P&N Version 2.3c.
As always, let me know if you have any problems.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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October 5th, 2001, 12:35 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
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Re: ATTN: All players for "P&N on PBW, take 2"
coolness!!!
BTW, Last chance for anyone who wants to join up. We will probably be starting the game by week's end.
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