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  #1  
Old July 6th, 2001, 12:57 AM
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Default Pirates&Nomads v2 Problem

Uh, guys, I just dumped my files into a zip, and the end result is 70x bigger!

I don't think the majority of you will appreciate having to download 10 Megs of file, or shrapnel hosting it.

The difference of 9,984 Kb is composed of every race's pictures for the most part.

The datafiles are only 91Kb zipped.
The Default BattleMoon pictures are 53Kb uncompressed (21Kb zipped).
Each race is 2MB uncompressed. (over 500Kb zipped)
Each Race's patched datafiles are 93Kb uncompressed. (5Kb zipped)

What should I do?
A) Upload the entire 10Mb zip and hope shrapnel dosen't get mad.
B) Remove some of my homepage to cram the full Mod in there.
C) Upload only the core Datafiles, and force Users to run the AI patcher before playing? (112Kb)
D) Upload the core plus patched files, Users will copy the races into the modfolder, then overwrite the nessesary files? (250Kb)
E) Other (specify...)

Note: A and B are not good options, since it still means modem Users have to download overnight or when they leave for work .
Also, C and D force the user to do a bunch of stuff with the files.

------------------
The latest Pirates & Nomads.
-<Download V1.6>-
-<Download compatible EMPs>-
Visit My Homepage


[This message has been edited by suicide_junkie (edited 06 July 2001).]
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  #2  
Old July 6th, 2001, 01:03 AM
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Default Re: Pirates&Nomads v2 Problem

I suggest you upload the core datafiles as a single zip, then upload each of the AI patches individually
that way the Users can download them one at a time and start playing when they only have a few.

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  #3  
Old July 6th, 2001, 01:54 AM
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Default Re: Pirates&Nomads v2 Problem

quote:
I suggest you upload the core datafiles as a single zip, then upload each of the AI patches individually
that way the Users can download them one at a time and start playing when they only have a few.
Good, but I'll still end up with 10MB in 21 separate files. The problems with hosting become critical.

What do you think about Users patching the AIs already on their hard drives?

The process would be:
-copy everything in your SE4\pictures\races folder to your SE4\Pirates&Nomadsv2\pictures\races folder.
- Run the AI Patcher, using a common dialog box to select the 40 files and clicking the patch buttons.
-OR-
- Open up your P&N zip, and overwrite the 40 AI files with the patched Versions in the zip.

The AIPatcher is 20Kb zipped.

[edit] OK, the AI patcher is posted, in case you wanna take a look at it or the documentation. If anybody finds that the program needs .DLLs, I will add them to the zip[/edit]

[edit]Oh, also, does anybody know if the AI will accept some of its files in a mod folder and search for the others in the default directory for that race in normal SE4?
Or will it search in the generic directory in the mod?
Or will it search in the generic directory in unmodded SE4?
[/edit]


------------------
The latest Pirates & Nomads.
-<Download V1.6>-
-<Download compatible EMPs>-
Visit My Homepage

[This message has been edited by suicide_junkie (edited 06 July 2001).]
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  #4  
Old July 6th, 2001, 04:02 AM
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Default Re: Pirates&Nomads v2 Problem

ISTR that what you're seeing is normal behavior; .bmp files usually get bigger when you try to compress them.

I think you should be able to combine everything that isn't a graphics file into a smaller .zip, but I'm not even sure about that.

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  #5  
Old July 6th, 2001, 04:21 AM

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Default Re: Pirates&Nomads v2 Problem

I just tried compressing a .bmp, and it didn't get any larger..file size dropped by 50%, in fact.

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  #6  
Old July 6th, 2001, 04:22 AM
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Default Re: Pirates&Nomads v2 Problem

It's not that the files are getting bigger, with all of the black backgrounds & stuff, they compress 60% to 80%. The compression is great. The problem is that P&N v2 is 45 Megs uncompressed!

I've got 44.7 megs of graphics for the AIs that I didn't change.

The core code is 100Kb, the patched AI files are 100Kb, and the battlemoon pics are 20Kb.

220Kb would be reasonable for a download, but that includes only 2 files per AI, and the user would have to copy the remaining files from SE4's originals in order to play.

The other option is to give out the core with Battlemoon pics (120Kb), have the user copy the entire AIs from SE4's originals, then run my AI patcher on them (20Kb with docs)


Going to sleep now...I'll check back tomorrow for any Ideas.

------------------
The latest Pirates & Nomads.
-<Download V1.6>-
-<Download compatible EMPs>-
Visit My Homepage

[This message has been edited by suicide_junkie (edited 06 July 2001).]
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  #7  
Old July 6th, 2001, 05:54 AM
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Default Re: Pirates&Nomads v2 Problem

220Kb would be reasonable for a download, but that includes only 2 files per AI, and the user would have to copy the remaining files from SE4's originals in order to play.

- Do That
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  #8  
Old July 6th, 2001, 12:58 PM

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Default Re: Pirates&Nomads v2 Problem

You should only upload the data files needed to change to P&N. It's easy enough to copy the original data and race files to a new directory and then paste in the new ones. Unless there are changes to the shipsets I don't see why you should include them.
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  #9  
Old July 6th, 2001, 02:02 PM

Nitram Draw Nitram Draw is offline
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Default Re: Pirates&Nomads v2 Problem

Can't wait I just wish when I use this mod in hotseat, everyone wants to be either a pirate or a nomad. It's tough enough being one, try fighting one!
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  #10  
Old July 6th, 2001, 04:41 PM

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Default Re: Pirates&Nomads v2 Problem

Did you really made new pictures for all shipsets?
If bmps are not present in the mod dir, the game will look for them in the default dir, so you only need to include TXT files and newer pictures.
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