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Old October 7th, 2001, 01:17 AM
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Default Advice Needed, CompEn. file

OK, I am reformatting/re-tweaking/re-working my CompEnhance file (Weapon Mounts) in the hope of 'perfecting' it for posting for that cd Shrapnel will be putting out...

I have posted various Versions of this before, with some feedback (and most of it was included in the DevnullMod awhile back), but I have re-done quite a lot, with some ideas that I came up with and some I 'borrowed'(or rather, were inspired by others, most notibly the 'Gatling Mount', inspired by a DUC cannon Version by Suicide Junkie in his P&N mod...I just made a mount Version for any weapon)..

Added since Last update (Aug21st):

Gatling Mounts (10% of size/cost of weapon, so you can have 10 Torp Launchers that do 4 points of damage, or 1 that does 40 <normal>, more chances to hit...+5% to hit as well. There are also Extended Range and Pulsed Versions of them).

Extended Range Point Defense Mount,
Spinal Mount for ANY size ship (AI will not use...)
MinniMissile Mounts for base/ship/sat/wpn platform (1/2 size missile launcher, same damage as normal size, makes missiles more formidable).

Also re-worked mounts for Satellites and Weapon Platforms to make ranges longer for better planetary defense....

Feedback is MORE than welcome here, I WANT to know what you like/don't like, what you want/don't want....

I would greatly like to contribute to the Shrapnel 'bundle cd' and this is the best way I know how....

(Note, these are not components, just mounts, alot of them are human use only, but they are set up so the AI WILL use certain mounts for certain ship sizes, makes the game more interesting IMO)...


EDIT: corrected a minor syntax/spelling mistake in mod, ADDED a Minature Version of components mount.....Note, this is a 'beta' Version for some mounts, will be playtested this week for compatibility but no major issues expected..
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"Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by."- Kevin McCarthy/David Silva "The Family:Special Effects"..

[This message has been edited by Deathstalker (edited 07 October 2001).]
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Old October 7th, 2001, 02:22 AM
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Default Re: Advice Needed, CompEn. file

quote:

Long Name := Light Mount
Short Name := Light Mount
Description := 1/2 size, 1/2 damage, -1rng. 1/2 cost. 150kt min.
Code := Lt
Cost Percent := 50
Tonnage Percent := 50
Tonnage Structure Percent := 50
Damage Percent := 50
Supply Percent := 50
Range Modifier := -1
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 150
Weapon Type Requirement := Direct Fire
Vehicle Type := Ship



This seems pretty useless to me. This mount is a penalizing mount. Everything is equal to the normal mount (by ratios) except for the range, which is decreased by 1. So overall, a ship using this mount will be outclassed by a ship of the same technology using regular weapons. The only purpose I can think of for this mount is putting a large weapon like a Wave Motion Gun on an Escort or a Frigate, which doesn't seem very useful to me.

[This message has been edited by Imperator Fyron (edited 07 October 2001).]
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Old October 7th, 2001, 02:36 AM
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Default Re: Advice Needed, CompEn. file

Quote"This seems pretty useless to me. This mount is a penalizing mount. Everything is equal to the normal mount (by ratios) except for the range, which is decreased by 1. So overall, a ship using this mount will be outclassed by a ship of the same technology using regular weapons. The only purpose I can think of for this mount is putting a large weapon like a Wave Motion Gun on an Escort or a Frigate, which doesn't seem very useful to me." End Quote.

I know, I have tweaked and re-tweaked this mount, the main purpose for it was to 'fill the Last 10 space' in a ship, as well as to give more chances to hit. I thought of it this way, if there was no penality to it then why just take 1 DUC cannon when you can take TWO light ones that add up to the same damage etc but give you TWO chances to hit. That and I rationalized that a smaller Version of a weapon would not have the necessary 'power' to reach the same distance, think pistol vs. rifle for projectile weapons.....


But thanks for the comments......keep 'em coming!

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Old October 7th, 2001, 02:58 AM
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Default Re: Advice Needed, CompEn. file

I guess that sort of makes sense. But the way I see it, the problem is that all the size 20 weapons are too weak already. If you decrease thier power by half, then they would be even more useless.

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Old October 7th, 2001, 03:15 AM
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Default Re: Advice Needed, CompEn. file

I agree, most of the size 20 weapons are kinda useless (but I am a fan of the shield depleter and the ripper beam) but this mount file is set up so that you can choose what you want to use (barring size limits) and the AI will only use certain parts for certain ships....The Light weapons mount will only be used for escort (150kt) class, then Normal for 200kt, Extended Range for 300 (destroyers), Large for Light Cruisers, Pulse for Cruisers, Heavy for Battleships, Massive has been downfitted for Dreadnoughts and High Energy Focus has been brought in for Baseships...The AI will use them this way...
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Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

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Old October 7th, 2001, 03:23 AM
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Default Re: Advice Needed, CompEn. file

Didn't think about shield depleters. They are somewhat useful.

If the AI uses light mount DUCs and such, then it will be even easier to defeat them than it is now.

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Old October 7th, 2001, 05:13 AM
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Default Re: Advice Needed, CompEn. file

Why not give the light mount an accuracy bonus? 5% to 10% should be enough to compensate for the range reduction.
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Old October 7th, 2001, 05:53 AM
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Default Re: Advice Needed, CompEn. file

SJ, that's a good idea. That way, light mounts wouldn't be completely negative. I think a 10% bonus to accuracy would be best.

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Old October 7th, 2001, 07:52 AM
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Default Re: Advice Needed, CompEn. file

Note also that when you give 'em the 10% accuracy bonus, the absolute minimum accuracy possible is 11%.

So if the enemy is using ECM 3, stealth tech, and has a great racial defesiveness trait, all on small ships , you can load up on the light weapon mounts of WMGs, forget combat sensor research, and get a minimum 41% accuracy (no matter what).
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Old October 7th, 2001, 08:35 AM
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Default Re: Advice Needed, CompEn. file

Really? I thought the game added all of the to hit modifiers at once. So the weapon's own modifier is added after everything else is calculated? Does that mean that if you gave a weapon an ability of -10% to hit chance, then the final modifier would end up at -9%?

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