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  #1  
Old August 26th, 2005, 02:01 PM

Skotty702 Skotty702 is offline
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Default COIN stikes WAY off target

Is there any chance of tightening up the area of engagement for COIN stikes? I just had another bad PBEM run where my Mig-21 COIN planes hit my arty park.

I plotted the ingress from the opposite end of the map,planes took NO AA fire, yet dropped hurt on my mortar park that was over 70+ plus hexes (over 3km I think) from the plot hex. My FO could not see the hill top where the stike was to take place, but being this far off target is silly IMO. I fully expect to have issues of friendly fire from air to a certain extent, but 3km?

The only real success I have had with COIN planes is if I have NO soft units on my side.

I know if there is no LOS to target, you are taking a risk, but I don't see why things should drift this far outta whack. Especially in a prepared assault battles against know fixed defensive postions on prominent terrain features.

I know this would be really a pain to code, but it would be nice to establish a no fire zone on the map for friendly airstikes. The map we are playing on has very obvious terrain features, with hills in the NW and a city in the SE, on the other side of a river. This is where my mortars are postioned, in the city. I would think it would be in the realm of reality in a prepared assault that the assigned airstrikes would know that anything in the city is friendly and not drop ordinance in that area. Just a thought.

Thanks
Scott
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Old August 26th, 2005, 03:29 PM
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Default Re: COIN stikes WAY off target

Hi Scotty,

In order to avoid such an unlucky event (friendly fire) you may assign the entry point of the airstrike to be a different one... Like for example the enemy side!

friendly yours,
Pyros

p.s Hope you doing fine
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Old August 26th, 2005, 03:32 PM

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Default Re: COIN stikes WAY off target

Opposite end as I stated was the enemy side.
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Old August 26th, 2005, 03:41 PM
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Default Re: COIN stikes WAY off target

Then, you could experiment with the exit direction (diagonal zone)... LOL
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Old August 26th, 2005, 03:43 PM

Skotty702 Skotty702 is offline
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Default Re: COIN stikes WAY off target

I did that too. lol
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Old August 26th, 2005, 03:51 PM
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Default Re: COIN stikes WAY off target

In a more precise analysis:

When an airplane is doing a blind airstrike then if it follows a diagonal route it will travel 40% more time inside the enemy control zone, which means an increase of 40% in its ability to spot a valid target.

cheers,
Pyros
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Old August 26th, 2005, 04:01 PM

Skotty702 Skotty702 is offline
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Default Re: COIN stikes WAY off target

That's what I plotted, ingress from the NW from the enemy side and egress NE. 3 km off target is still rather silly IMO.
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Old August 26th, 2005, 05:10 PM
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Default Re: COIN stikes WAY off target

Attach a save if you have one. I have NEVER seen an airstrike go that radically wrong for no reason.

Don
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Old August 26th, 2005, 07:13 PM

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Default Re: COIN stikes WAY off target

Email me Don at skotndiva@cox.net and I will send you the files.

Thanks for your time.

Cheers
Scott
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Old August 26th, 2005, 09:09 PM
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Default Re: COIN stikes WAY off target

COIN strikes going extremely way off target should already be fixed in the patch. I cannot recall if there was a special bullet for it or not, but I recall doing some work on planes going off far too far on rare occasions.

(if Don cannot get the same behaivoiur with the save game, then it is sorted)

Andy
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