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  #1  
Old April 23rd, 2001, 07:58 PM
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Default Emissive Armor Classic (SE3 style)

Paste the following into the end of your components.txt file, to get EA classic!
It parallels the strength of EA, but the ability is now like SE3.

This stuff negates the First X points of damage.
So, if you take 50 damage, and your emissive is rated for 30 points, you take 20 damage (like SE3), not 50 (like SE4)!

Known Problems
-This armor will not interact well with other types of armor. If you have other types of armor, you may lose the entire emissive ability (duration ne shot only) at random times.
-As long as the "other armor" is rare, and has much, much more hitpoints than 10 per component, the bad interactions will be kept to a minimum (due to the odd way SE4 decides which armor damage will hurt)
-When the Last armor is breached, the emissive ability will fail to absorb any damage for that hit.

------------------------------------
Paste directly into (a mod copy of) components.txt:
------------------------------------

Name := Emissive Armor Classic I
Description := Armor which absorbs energy and radiates it back into space.
Pic Num := 30
Tonnage Space Taken := 1
Tonnage Structure := 3
Cost Minerals := 25
Cost Organics := 0
Cost Radioactives := 10
Vehicle Type := Ship\Base\Sat\WeapPlat
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 45
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Armor
Tech Level Req 1 := 4
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Emissive Armor
Ability 2 Descr := Redirects 10 damage from each hit back into space.
Ability 2 Val 1 := 10
Ability 2 Val 2 := 0
Weapon Type := None

Name := Emissive Armor Classic II
Description := Armor which absorbs energy and radiates it back into space.
Pic Num := 30
Tonnage Space Taken := 1
Tonnage Structure := 4
Cost Minerals := 25
Cost Organics := 0
Cost Radioactives := 10
Vehicle Type := Ship\Base\Sat\WeapPlat
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 45
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Armor
Tech Level Req 1 := 5
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Emissive Armor
Ability 2 Descr := Redirects 20 damage from each hit back into space.
Ability 2 Val 1 := 20
Ability 2 Val 2 := 0
Weapon Type := None

Name := Emissive Armor Classic III
Description := Armor which absorbs energy and radiates it back into space.
Pic Num := 30
Tonnage Space Taken := 1
Tonnage Structure := 5
Cost Minerals := 25
Cost Organics := 0
Cost Radioactives := 10
Vehicle Type := Ship\Base\Sat\WeapPlat
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 45
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Armor
Tech Level Req 1 := 6
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Emissive Armor
Ability 2 Descr := Redirects 30 damage from each hit into space.
Ability 2 Val 1 := 30
Ability 2 Val 2 := 0
Weapon Type := None

-----------------------------------
End of components.txt stuff
-----------------------------------


[This message has been edited by suicide_junkie (edited 23 April 2001).]
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  #2  
Old April 23rd, 2001, 08:09 PM

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Default Re: Emissive Armor Classic (SE3 style)

Umm, SJ?

You wanna look at this again?


Tonnage Space Taken := 1
Tonnage Structure := 3


1? You sure you didn't mean to put 10?
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  #3  
Old April 23rd, 2001, 08:09 PM

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Default Re: Emissive Armor Classic (SE3 style)

I'm looking at the armor right now - what's the difference between this armor and the emissive armor in SE IV - it looks like you just changed "Negates" to "Redirects"...

Am I missing something?
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  #4  
Old April 23rd, 2001, 08:33 PM
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Default Re: Emissive Armor Classic (SE3 style)

quote:
it looks like you just changed "Negates" to "Redirects"

It used to say "Negates damage of 30 or less".
Now, It says "Redirects 30 damage from each hit".
I guarantee at least 25 points of emiss, even against a Massive mount WMG.
While the SE4 EA, will stop working when the damage hits 31. (Almost any weapon)
SE4 stuff never emisses. Mine always does.

quote:
Guarantee void if mixed with other armor types or if the shot destroys your Last armor segment.


quote:
Tonnage Space Taken := 1
Tonnage Structure := 3

technically, it should be:
EAC 1
TST:1
TS:1.5

EAC 2
TST: 1
TS: 2

EAC 3
TST: 1
TS: 2.5

The code below actually doubles MM's EA strength. Increase the TST to 2 and this EAC will equal MM's EA.

The original armor in the game is crappy compared to shields, and thats why I boosted it.
--------------

Here's how it works:

EA for SE4
-20kT armor, 50 Hp, 30 emiss

Now, a 60dmg shot hits.
[SE4 calc]
-60 dmg remains
-pick a target -> EA III
-is (60dmg < 30 Emiss)? NO
-apply 60 damage to component
-component destroyed, 10 damage remains
-pick a target -> EA III (2nd comp)
-is (10dmg < 30 emiss)? YES.
-Exit
[/SE4 calc]
That's 50 damage to ship, 10 emissed

Now, for my new comps,
2kT, 5Hp, 30 emiss

a 37 damage shot (for a short code trace)
[SE4 calc]
-37 dmg
-pick a target -> EAC III
-is (37dmg < 30 emiss)? NO
-damage component
-EACIII destroyed, 32 damage remains
-pick a targe -> EAC III #2
-is (32dmg < 30 emiss)? NO
-damage component
-EACIII destroyed, 27 damage remains
-pick a target -> EAC III #3
-is (27 < 30) YES
-Exit
[/SE4 calc]
Result, 2 EAIII destroyed. thats 10 damage to your ship, 27 damage subtracted.

-The difference between the rated emiss, and the actual emiss will never be greater than the hitpoints of the armor.

[This message has been edited by suicide_junkie (edited 23 April 2001).]
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  #5  
Old April 23rd, 2001, 08:44 PM

Phoenix-D Phoenix-D is offline
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Default Re: Emissive Armor Classic (SE3 style)

I don't get it.

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  #6  
Old April 23rd, 2001, 08:48 PM

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Default Re: Emissive Armor Classic (SE3 style)

yours armor will always emiss as long as the volley will not destroy all the emissive armor. If the first volley breaks thru the armor there is no emmisive capability.


Also this armor would take forever to repair or retrofit (which may be a good tradeoff for the ability it may give)
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  #7  
Old April 23rd, 2001, 09:30 PM
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Default Re: Emissive Armor Classic (SE3 style)

quote:
I don't get it.

Simply, the normal Emissive armor is crap & dosent work.

My stuff guarantees almost full emissive effect, except
quote:

Guarantee void if mixed with other armor types or if the shot destroys your Last armor segment.


quote:
Also this armor would take forever to repair or retrofit (which may be a good tradeoff for the ability it may give)

That's also why I doubled the strength from 2.5 Hp/Kt to 5 Hp/Kt. Shields give 8Hp/Kt by comparison, and with the guaranteed emissive effect, They now compete with shields for defencive effect.
(EAC better against mesom bLasters (30 points off a 35 point bLast, useless against CSM V's 30 points off of a 600 point bLast (4 missiles hitting at once))
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  #8  
Old April 23rd, 2001, 10:28 PM

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Default Re: Emissive Armor Classic (SE3 style)

That much I understand. I'm just not following how your changes acomplish that..

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  #9  
Old April 23rd, 2001, 10:58 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Emissive Armor Classic (SE3 style)

I posted how the SE4 engine calculates damage below.

Basically, my way, it will check
(is the damage less than the emissive ability?), if no, then it does 3, 4, or 5 damage to kill one segment of armor. It then checks
(is damage - 5 < emiss ability?)
if no it kills another, and checks
(is damage -10 < emiss abil?)
if yes, then the emiss means you take no more damage.
Essentially it will emiss the Last 30 points of damage, guaranteed.

The Last 30 damage is equivalent to the first 30, but the first thirty is easier to picture in your mind, hence the description.

[This message has been edited by suicide_junkie (edited 23 April 2001).]
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  #10  
Old April 23rd, 2001, 11:04 PM

Hydraa Hydraa is offline
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Default Re: Emissive Armor Classic (SE3 style)

Does it emiss this scenario?

5 EAC III

takes 70 hit point shot

take out the 1st 4 EACIII

70 - (4*5) leaves 50 point

50 point damage is greater than emissive of 30.

Destroy Last EAC III

Does the 45 points left get 30 points taken off? Does this void the 'Essentially it will emiss the Last 30 points of damage, guaranteed.
' ?

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