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June 29th, 2006, 05:52 PM
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Corporal
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Join Date: Jun 2006
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Pretender Magic/Bless
I must be blind, because this information has to be out there, but I've searched the forum and a bunch of fan sites and not been able to find it. What effects, exactly, do your magic choices have on your bless effects? I've gathered that, for instance, a certain level of water magic on the pretender will get blessed units increased defense, fire for offense, nature makes berserkers, and so on, but what level exactly do you need for which effect?
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June 29th, 2006, 07:19 PM
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Lieutenant General
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Join Date: Sep 2003
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Re: Pretender Magic/Bless
None - Morale +3
Fire 4 - Attack Skill +2
Fire 6 - Attack Skill +3
Fire 8 - Attack Skill +4
Fire 9 - Flaming Weapons
Fire 10 - Attack Skill +5
Air 4 - Air Shield (20%)
Air 5 - Air Shield (25%)
Air 6 - Air Shield (30%)
Air 7 - Air Shield (35%)
Air 8 - Air Shield (40%)
Air 9 - Shock resistance (75%)
Air 10 - Air Shield (45%)
Water 4 - Defense Skill +2
Water 6 - Defense Skill +3
Water 8 - Defense Skill +4
Water 9 - Quickness (50%)
Water 10 - Defense Skill +5
Earth 4 - Reinvigoration 2
Earth 6 - Reinvigoration 3
Earth 8 - Reinvigoration 4
Earth 9 - Armor value +4
Earth 10 - Reinvigoration 5
Astral 4 - Magic Resistance +1 (Max 18)
Astral 6 - Magic Resistance +2
Astral 8 - Magic Resistance +3
Astral 9 - Twist Fate (protection from first hit)
Astral 10 - Magic Resistance +4
Death 4 - Lesser Fear
Death 6 - Lesser Fear
Death 8 - Lesser Fear
Death 9 - Life after Death, Fear (Undead beings only)
Death 10 - Lesser Fear
Nature 4 - Berserk +1
Nature 6 - Berserk +2
Nature 8 - Berserk +3
Nature 9 - Regeneration, Poison Resistance (50%)
Nature 10 - Berserk +4
Blood 4 - Strength +2
Blood 6 - Strength +3
Blood 8 - Strength +4
Blood 9 - Death Curse
Blood 10 - Strength +5
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June 30th, 2006, 11:32 AM
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Captain
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Join Date: May 2001
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Re: Pretender Magic/Bless
Thanks for posting that. I have to agree, I have had a hard time with the search function trying to find things. Searching Machaka strategy led to tons of hits in the multiplayer threads, often the same thread over and over again, but little I needed. Perhaps I need to learn this search engine's nuances more.
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June 30th, 2006, 01:33 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Pretender Magic/Bless
A condensed version of this chart is on p. 5 in the printed manual.
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June 30th, 2006, 08:28 PM
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Private
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Re: Pretender Magic/Bless
What exactly IS a Death Curse anyways?
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June 30th, 2006, 09:07 PM
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Lieutenant General
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Re: Pretender Magic/Bless
Quote:
Tharivol_Street_Prince said:
What exactly IS a Death Curse anyways?
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Just means that when the blessed unit dies, the unit that killed it gets cursed. Almost certainly the least useful bless effect.
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July 1st, 2006, 06:12 PM
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Second Lieutenant
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Re: Pretender Magic/Bless
Quote:
quantum_mechani said:
Quote:
Tharivol_Street_Prince said:
What exactly IS a Death Curse anyways?
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Just means that when the blessed unit dies, the unit that killed it gets cursed. Almost certainly the least useful bless effect.
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Better than dying whenever you get cursed, at least.
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July 4th, 2006, 03:05 AM
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Corporal
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Join Date: Jun 2006
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Re: Pretender Magic/Bless
Fire 9 - Flaming Weapons
This wouldn't happen to give archers flaming arrows?
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July 4th, 2006, 11:19 AM
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Colonel
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Re: Pretender Magic/Bless
unfortunately not, dosnt give flaming javelins either
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July 4th, 2006, 07:25 PM
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Corporal
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Location: Seattle WA
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Re: Pretender Magic/Bless
Unless you have sacred (then blessed) archers/javelineers. But no nation has that...
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