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Do you own this game? Write a review and let others know how you like it.
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August 10th, 2007, 05:33 AM
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Private
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Join Date: Jan 2007
Posts: 5
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Demo
He Played and Conquered and needs Moooooooooooore Shrooms - one thing that took me by suprise was no oil no life - is the game saved at certain points only or is that just for the demo.
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August 10th, 2007, 08:13 AM
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Corporal
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Join Date: Jun 2007
Posts: 170
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Re: Demo
The game is autosaved each time you start a new level, the autosave overwrites the older one. Then at the end of each world, you can save to a named game save.
You've got to learn to keep your lantern burning low until you need it. Once you master the lantern, oil is never a problem.
If you want to extend the playtime of the demo, just pop into /Media/Config/levels.cfg and turn up all the map sizes. You could also try making some new types of shroom and weaponry, it's all quite easy. There are some tutorials starting to appear on our website, at www.chronicreality.co.uk
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December 22nd, 2007, 04:55 PM
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Private
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Join Date: Dec 2007
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Re: Demo
I've tried the demo. Not bad, I like the lantern feature. By the way I'm running a Win 98SE system and it ran no problems !
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December 23rd, 2007, 02:39 AM
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Second Lieutenant
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Join Date: Dec 1999
Posts: 495
Thanks: 4
Thanked 17 Times in 13 Posts
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Re: Demo
Yeah, it will actually work just fine on 98SE.
Be sure to try out a little old modding with the demo, too!
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December 23rd, 2007, 10:04 AM
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Private
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Join Date: Dec 2007
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Re: Demo
You can mod the demo? Wow. I like that.
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December 23rd, 2007, 05:10 PM
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Second Lieutenant
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Join Date: Dec 1999
Posts: 495
Thanks: 4
Thanked 17 Times in 13 Posts
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Re: Demo
The demo will allow you to mod quite a bit, although as you would expect the full game allows much more. One example of a difference is in the full game is the ability to load up full mods that have been created from the menu.
In the demo you can modify the demo graphics, music, and all the stats. You can jump in by looking at the files found with the demo and tinkering, or check out the scripting guide found on the download page for Scallywag here on the Shrapnel site. This will provide an explanation of how all the variables work.
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December 23rd, 2007, 07:57 PM
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Private
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Join Date: Dec 2007
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Re: Demo
I thought you can't mod. I saw it in the readme notes in the mod folder.
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December 24th, 2007, 01:03 AM
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Second Lieutenant
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Join Date: Dec 1999
Posts: 495
Thanks: 4
Thanked 17 Times in 13 Posts
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Re: Demo
No, as mentioned in my post above with the demo you can't download someone else's mod and use it, but you can freely change out graphics, sounds, and play around with the attributes.
Here is a post I made on modding the lantern effect in the demo, that's a good point to experiment.
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December 24th, 2007, 04:40 PM
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Private
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Join Date: Dec 2007
Posts: 10
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Re: Demo
Thanks again S.R. Krol, and Merry Christmas
I tried the lamp mod, and it worked! I might need to tweak some more 'shrooms, though.
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December 25th, 2007, 12:22 AM
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Second Lieutenant
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Join Date: Dec 1999
Posts: 495
Thanks: 4
Thanked 17 Times in 13 Posts
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Re: Demo
You're welcome and Merry Christmas to you too! [img]/threads/images/Graemlins/icon40.gif[/img]
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