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October 4th, 2002, 09:50 PM
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Corporal
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Join Date: Aug 2002
Location: Apalachin, NY
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Giving & Receiving gifts
In a multiplayer game, it appears that if an ally gives me something, I then have to send the reply back to the message to accept the gift. My question is...is there a way to accept the gift, and return a gift in the same message? It appears that I can only send a single message, and that I must either give, or accept, but can't do both...which means that an exchange of tech, for example, would take several turns. Am I correct in this? Or can I give & receive in the same turn?
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October 4th, 2002, 09:56 PM
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Lieutenant General
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Re: Giving & Receiving gifts
you can always send a TRADE instead of a GIFT. that way it needs to be pre-planned, but you get and receive on the same turn.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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October 5th, 2002, 03:04 AM
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First Lieutenant
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Location: NJ
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Re: Giving & Receiving gifts
True... trades work that way, but they don't save you time. It actually takes 3 turns for the exchange, 4 if a counter offer is made:
1. offer
2. acceptance
3. execution
In simultaneous games, it is best for two allies to give gifts to each other on the same turn, and receive each other's gifts on the next turn (simultaneously). This way, you have a 2-turn constant exchange cycle.
Tip: Establish a quick rule: Give gifts to each other on odd turns, receive on even turns. This way, you won't get stuck needing to offer a gift the same turn you need to receive, or vice versa.
Hope that helps a bit.
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October 5th, 2002, 03:38 AM
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Lieutenant General
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Re: Giving & Receiving gifts
3 steps? only two. three turns, perhaps - but the same is true for gifts. attend:
turn 2401.0: i transmit a message offering a trade
turn 2401.1: you see the trade message, and transmit acceptance
turn 2401.2: the items are transfered, and i find out that you stiffed me, because you didnt actually have the tech you promissed.
this is the EXACT SAME ammount of time that it takes to transfer a gift. the only thing that happens the same turn that it is accepted, is a treaty.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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October 5th, 2002, 08:37 PM
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Corporal
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Join Date: Aug 2002
Location: Apalachin, NY
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Re: Giving & Receiving gifts
Quote:
Originally posted by Stone Mill:
Tip: Establish a quick rule: Give gifts to each other on odd turns, receive on even turns. This way, you won't get stuck needing to offer a gift the same turn you need to receive, or vice versa.
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Hey, that's a pretty good idea! Quite simple too.
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October 5th, 2002, 10:58 PM
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First Lieutenant
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Re: Giving & Receiving gifts
Puke,
Actually, we are in agreement. I merely said that trading does not SAVE you time vs gifting.
ckotchey,
Glad you like the tip. It really does help simplify things!
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October 6th, 2002, 10:20 PM
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General
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Join Date: Feb 2001
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Re: Giving & Receiving gifts
There's an even longer option:
1. 1st player offers a trade with "want" specified as "Any" something.
2. 2nd player makes a counteroffer, with the "Any" item(s) replaced with specifics. (You cannot accept an "Any" offer; you can only reject or counteroffer.)
3. 1st player accepts counteroffer.
4. Items delivered to both players.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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