|
|
|
|
|
December 30th, 2003, 12:03 AM
|
|
Corporal
|
|
Join Date: Dec 2003
Location: Land of the Setting Sun
Posts: 195
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Spell Fatigue
Okay, I want to make sure I really understand this. In my own words:
1) When a unit has 100 fatigue it falls unconscious and will then recover fatigue until fatigue hits 0 at which point the unit becomes conscious again.
1a) Magic effects created by the unit do NOT go away just because the unit becomes unconscious.
1b) Greater fatigue (150? 200?) will cause the unit to die.
1c) In a master/slave relationship only the slaves take fatigue (they share the total fatigue proportionally across however many slaves there are).
2) Having more spheres than required lowers fatigue cost using the following progression; 1,1/2; 2,1/3; 3,1/4; 4,1/5; 5,1/6; etc.
2a) Slaves not only spread fatigue among themselves, they also add to the master's spheres and thus lower overall fatigue.
2b) Multi-college spells are easier to lower the cost of because you can exceed the required spells in both colleges to additively cut the cost. Example: A 2D2N mage casting a 1D spell would cast at 50% fatigue cost, but would cast a 1D1N spell at 33% fatigue cost.
3) Encumberance modifies fatigue by adding 'spell casting encumberance' to fatigue each time a spell is cast.
4) Heat/Cold add 1 point of fatigue per casting for each scale of difference between the province level and the caster's ideal scale.
4a) Cold-blooded casters take 3 points per casting instead of 1 in cold provinces.
5) Casters with reinvigoration will recover their reinvigoration value in fatigue each turn.
Thanks in advance for the correction I'm sure many of you will offer. I just see a lot of spells that are fatigue 100+ and I'm trying to see how those are cast (and also to figure out how to balance my caster's fatigue against what they cast). Have I missed anything (not counting movement and combat) that adds to or subtracts from a caster's fatigue or alters the fatigue cost of spells?
~Aldin
__________________
He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
|
December 30th, 2003, 01:22 AM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Spell Fatigue
I'll let more expert folks cover the details, but on point 1), I think units regain consciousness as soon as they go back below 100 fatigue - they don't have to rest all the way back to 0.
As for casting the 100-fatigue spells, it will tend to knock out a caster with the same level of power as the spell required. As you noted though, having more power cuts the fatigue to half or better.
PvK
|
December 30th, 2003, 04:34 AM
|
|
Corporal
|
|
Join Date: Nov 2003
Posts: 70
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Spell Fatigue
1) Pvk is true
the unit regain conciousness once its fatigue hits 100 and less
and (and probably the unit will do something and re-lose its conciousness again)
1a) yes
1b) 200
1c) yes
2) yes
2a) yes
2b)yes
3) yes
4) don't know
4a) this one neither
5) yes
globally the most powerful casters are those than have not only power but also some kind of reinvigoration to allow them to keep casting & casting & casting
if you could reduce fatigue to zero on a necromancer of example
in a deathmatch condition it could be very difficult to get to hit it in melee as he will keep casting undead & undead
(in deathmatch arena it happens often that somme AI fighters are overrun by the undead of ermor)
|
December 30th, 2003, 06:47 AM
|
Sergeant
|
|
Join Date: Sep 2003
Posts: 289
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Spell Fatigue
2b) Only proficiency in primary requirement influences fatigue from multipath spells, IIRC.
|
December 30th, 2003, 10:19 AM
|
|
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: Spell Fatigue
Note:
A unit reinvigorates, regardless if it is unconscious or not.
I'm not shure if it is 5/turn if conscious, though, might as well be 3/turn.
A.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|
December 30th, 2003, 11:54 AM
|
Major
|
|
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Spell Fatigue
Units don't normally recover when conscious, unless they have some sort of reinvigortation effect.
|
December 30th, 2003, 12:05 PM
|
|
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: Spell Fatigue
Mmmh, strange. I'm pretty shure I had some unit reinvigorate which couldn't have been subject to bless effect simply because they wheren't holy.
That would make earth-4 even more appealing for all races that have blessable troops with high encumbrance, and would really beef up the amazone riders ... .
A.
[ December 30, 2003, 10:21: Message edited by: Arralen ]
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|
December 30th, 2003, 12:11 PM
|
Sergeant
|
|
Join Date: Sep 2003
Posts: 289
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Spell Fatigue
Did your test take place in a land of magic Arralen?
I recall that back in Dom I the magic scale acted like a reinvig item for mages (or extra fatigue with drain).
|
December 30th, 2003, 12:24 PM
|
|
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: Spell Fatigue
Quote:
Originally posted by Wendigo:
Did your test take place in a land of magic Arralen?
I recall that back in Dom I the magic scale acted like a reinvig item for mages (or extra fatigue with drain).
|
.. maybe your're right here.
That's what I like 'bout DOM .. you'll never stop learing new facets of the game
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|
December 30th, 2003, 07:44 PM
|
|
Corporal
|
|
Join Date: Dec 2003
Location: Land of the Setting Sun
Posts: 195
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Spell Fatigue
Thanks for all the answers!
Wendigo, can you verify the multi-sphere bit? How is the "primary sphere" determined?
~Aldin
__________________
He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|