|
|
|
|
|
February 5th, 2005, 04:12 AM
|
|
Corporal
|
|
Join Date: Jan 2005
Location: Ontario, Canada
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Previous Post on glassing vs planetary assault?
Hi,
I can't remember if there was already a post on the forum that discussed the finer points of orbital bombardment vs planetary assault.
If there is, could someone possibly show the way.
Thanks,
Aris
PS. On another note, how do you add those cool catchy phrases underneath each post. Those phrases that appear each time you post.
__________________
Carter: Inertial dampeners.
O'Neill: Cool... and check. Phasers?
Carter: Sorry, Sir.
|
February 5th, 2005, 04:18 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Previous Post on glassing vs planetary assault
Click on 'My Home', in the upper right. Click the little 'Edit' accross from 'Personal Information' and scroll down to 'signature'.
That was probably too obscure; I have difficulty being clear sometimes. If it is, tell me.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
February 5th, 2005, 04:26 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Previous Post on glassing vs planetary assault
You could do a forum search.
To sum it up, glassing is bad. When you can manage to do so, conquering worlds is far more efficient than glassing them. You get free population and facilities. Conquest is insanely easy in stock SE4. Even with a 50% ground combat trait, it is very, very easy to capture planets. A few dozen troops are enough to conquer most worlds, especially if you use Ground Cannons (Troop Weapons tech) or Electric Discharges (for Organic races) and a shield generator. Shield generators are not necessary, they just drastically decrease the number of troops you need.
Make sure that your troop transport ship has Capture Planet as it's strategy. If you assign it the class/type of Troop Transport, it will be given this strategy by default. Otherwise, you have to set it manually.
Of course, if glassing is your only choice to weaken a powerful enemy, go for it. Or if the territory would be impossible for you to hold for very long, but you still want to cause damage to the enemy, glass it. If you can keep it, conquer.
|
February 5th, 2005, 05:06 AM
|
|
Corporal
|
|
Join Date: Jan 2005
Location: Ontario, Canada
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Previous Post on glassing vs planetary assault
Thank for the summary Fyron!
I'll keep your suggestions in mind for my game.
__________________
Carter: Inertial dampeners.
O'Neill: Cool... and check. Phasers?
Carter: Sorry, Sir.
|
February 5th, 2005, 06:26 AM
|
|
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Previous Post on glassing vs planetary assault?
Of course, if you want to capture a homeworld or other similarly high population planet, you'll need at least a hundred or two troops, preferably more. And that's if your opponent doesn't arm his police troops.
Edit: Besides not getting the free colony, population, and facilities, glassing decreases the values of the planet by 10%.
|
February 5th, 2005, 06:55 AM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: Previous Post on glassing vs planetary assault
Remember, we are talking stock. In most mods homeworlds are absoluty difficult to capture due to the militas. Even standart worlds with lets 200-300 million people can prove hard to capture, given the defender has at least a few troops with weapons to support the militas. But i agree, in stock, capturing is very easy, too easy imho. broken.
|
February 5th, 2005, 09:36 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Previous Post on glassing vs planetary assault
Yes, I think it was a post I had started. I honestly do not recall. I wish I could find a few of the older threads as they had a lot of great info in them. The one where we discussed the finer points of Torpedoes is just such a thread.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
February 5th, 2005, 10:18 AM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Previous Post on glassing vs planetary assault
I usually do not capture planets myself, unless the benefits outweight the risks (and the extra time spent in handling troops) involved. For example, I will try to capture planets if:
- I have strategical control of the area, and I am fairly confident there can be no counter-offensives.
- I need the happiness boost linked to capturing a planet, but that does not necessarily mean I will keep the planet.
- I need more resources badly (in the case of several wars going on at the same time), and I am confident the planets I target are still producing something.
- I simply want to capture breathers.
In all these cases, I *will* remove the population of the conquered worlds, and throw it into empty space. I have to live up to my reputation of meanness after all. This will also allow to abandon those planets at a later date if there is an enemy offensive in the area.
I am not so fond of capturing planets to keep them because it can backfire rather easily: an enemy counter-strike can glass those planets, bringing down the happiness levels in the whole Empire. In fact, while fighting a losing war, I have often glassed more of my own planets (after they fell into enemy hands) than planets actually belonging to the foe. Along the same lines, there is the problem of those mean players having nothing better to do than fill their planets with defensive troops: this is mostly the case of Empires losing a war, but hoping to do as much damage as possible to help their allies, or suspicious Empires whose police troops were equipped with weaponry.
Further problems include the state of the planets you take over. Indeed, if you know you have lost the war/a system, you can put the threatened planets on Emergency Building, and scrap all their facilities, making your planets more than worthless. Abandoning these planets is another solution, so long as they do not have more than fifty million settlers. The most drastic solution is blowing up your own systems, destroying your planets and any enemy ship in the process, without taking a happiness hit. If you cannot keep that system, why should you foe have it?
|
February 6th, 2005, 07:39 PM
|
|
Captain
|
|
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Previous Post on glassing vs planetary assault
Alneyan! Eeeyuck!
What a horrid philosophy! Even at the worst of times I try to capture. Victory in itself is not enough for me; I must win the righteous way or it is meaningless.
IMHO there should be a penalty for glassing planets. No penalty for the first one each turn, 5% decrease in happiness to your own people for the second, 10% for the third etc. I know my honorable people would be horrified were I to start glassing planets as a matter of policy. I would be deposed in seconds!
Note: Don't even get me started on star destroyers! (I don't even research Stellar Manip 8)
The nicest thing I can say about glassing planets is that it's gauche.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
|
February 6th, 2005, 07:54 PM
|
|
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Previous Post on glassing vs planetary assault
Quote:
Grandpa Kim said:
The nicest thing I can say about glassing planets is that it's gauche.
|
It is also sometimes the only possible way. Consider that I arm my police troops, generally build at least one BSY over each homeworld, and generally have that BSY on repeat build troops by the mid-late game. The combination of these factors is why I so easily have several troop transports flying around in one game with around 300 troops loaded on each. I sincerely doubt anyone is going to capture any of my homeworlds any time soon, unless I just loaded all the troops onto a transport a turn or two before the attack.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|