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March 18th, 2003, 04:09 PM
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First Lieutenant
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Join Date: Sep 2002
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Ai testing : what to do when the AI stops building ?
That's the situation : My AI is at war with another AI. It's attacked in its systems, and for many turns, planets built nothing ! (only a base goes on building ships).
It's even more strange that there are plenty resources left.
What could be the problem ?
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March 18th, 2003, 04:30 PM
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Corporal
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Re: Ai testing : what to do when the AI stops building ?
Are there any riots?
Does the AI build absolutely nothing (no units, ships and facilities)?
How much resources do you have in store?
How much net resources per turn are produced?
[ March 18, 2003, 14:30: Message edited by: Rexxx ]
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homo homini lupus est
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March 18th, 2003, 04:31 PM
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Colonel
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Re: Ai testing : what to do when the AI stops building ?
Built your AI resource storages? I saw it in the past: if the AI has not some of them, simply doesn't build anything.
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March 18th, 2003, 04:36 PM
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Lieutenant General
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Re: Ai testing : what to do when the AI stops building ?
Quote:
Originally posted by trooper:
That's the situation : My AI is at war with another AI. It's attacked in its systems, and for many turns, planets built nothing ! (only a base goes on building ships).
It's even more strange that there are plenty resources left.
What could be the problem ?
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How do you check that planets do not build anything ? By looking on construction queu ? It may be misleading - AI may build units for one turn - it leaves queu empty at the begining. Or is it nothing build according to turn log ? If the latest, insert more calls for units in construction.txt file.
AI indeed like to use bases for shipbuilding reserving planets for unit building (ai never build units on orbital shipyards). Make AI build more base shipyards, it may help.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 18th, 2003, 04:38 PM
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Lieutenant General
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Re: Ai testing : what to do when the AI stops building ?
Another suggestion - maximise "percentage maintenance cost" or something like this in AI_settings. Make it 99% ! You may need to regenerate .emp file for this to take an effect.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 18th, 2003, 04:52 PM
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First Lieutenant
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Re: Ai testing : what to do when the AI stops building ?
- no riot
- the AI build nothing at all (according to log)
- no ships left in space
current ressources :
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March 18th, 2003, 04:59 PM
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Colonel
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Re: Ai testing : what to do when the AI stops building ?
Looking the picture, Trooper, must say that is exactly what I told you: build some Supply Storages and you will see that the AI start to build things again...
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March 18th, 2003, 05:17 PM
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First Lieutenant
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Re: Ai testing : what to do when the AI stops building ?
I'll try if the problem occurs again in the new game I'm testing. But the AI is supposed to do it alone...
Is there anything logical behind this behaviour ?
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March 18th, 2003, 08:31 PM
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Lieutenant General
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Re: Ai testing : what to do when the AI stops building ?
Quote:
Originally posted by trooper:
Is there anything logical behind this behaviour ?[/QB]
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Yes, it is. After all it is just a computer shuffling 0 and 1 in its memory. The problem is how to decifier its behaivor based on the output of our modding without any information about algorithms behind :} Would be no problem to Sherlock or Poir.
[ March 18, 2003, 18:33: Message edited by: oleg ]
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 18th, 2003, 08:40 PM
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Lieutenant Colonel
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Re: Ai testing : what to do when the AI stops building ?
Trooper,
If that is not a tested or true “ _AI_Construction_Vehicles File,
Check for Line gaps (no more then one) in-between AI states
Or try a few turns with a known working “ _AI_Construction_Vehicles File..
Note: You will need to quit and reload. Also may have to advance a few turns! After some AI File changes!
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How many Colonies where there when you reported the Problem? If none or Full, this will explain no AI facility calls...
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Are you using a "_AI_Construction_Units file in that race directory or AI default Sub directory? If not, this will explain why no AI unit calls.
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Also must be sure that there are no files that have the names of other races in any one Race Folder.
[ March 18, 2003, 19:29: Message edited by: JLS ]
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