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  #1  
Old April 24th, 2006, 05:11 AM

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Default Supersize mod Superslow ?

Hi again
Just tried the various mods to see what they look like, and I have a problem with Supersize HW mod : my rig usually playing SF at 60 fps with all options set to high drops to 7 fps with the mod !
What's funny is that the 7 fps are constant whatever the detail level, putting them High or Low doesn't make any difference . Even with all set to Slow, with a screen view with nothing more than the star background it's that slow...
Where does this come from ? Is there some CPU bottleneck "created" by the mod - I thought it was just a graphics mod with big planets (that are much better than the stock smallish planets btw) ?
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  #2  
Old April 26th, 2006, 03:45 PM
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Default Re: Supersize mod Superslow ?

Very odd.

Although, if you've got the right version of the mod, the planets are actually normal size:
It is your perspective that is tinier

As I recall, the first time I tried to make the jumbo system, I tried to make the planets bigger, and it choked on the huge map...

Try the supersize P&Nism mod. I'm sure that one works, at least for me.
I'll look into the supersized stock this afternoon.
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Old April 27th, 2006, 07:04 AM

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Default Re: Supersize mod Superslow ?

Thks SJ
This was it ! The "Supersize HW" mod seems to be the one with big planets, choked perfs
The P&N HW is with tiny ships, normal perfs. But it has some other problems though :
- Ships are ... tiny, the game has fixed views so they're really small !
- When trying to use the Freighter has a player ship the "usual" view (from behind/slightly above) has a wrong angle and you don't see horizontally in front of the ship - it makes the game unplayable as you don't see what happens !

And BTW, what does change P&N-ism ?? It's not documented AFAIK..
Thks anyway
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Old April 28th, 2006, 01:23 PM
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Default Re: Supersize mod Superslow ?

The views aren't fixed, but there is a limit to how close you can get, due to rounding.

This should fix it:
Go into Main_StartingPlayerShips.txt, near the bottom, and change the values to:
Viewing Distance Above Behind XY := 2
Viewing Distance Above Behind Z := 1

You will have to start a new game for the changes to take effect.
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