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  #1  
Old July 5th, 2001, 04:03 AM
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Default Some of my ideas and questions

Ok everybody its all of our worst nightmares, thats right lord kodos is going to babble on endlessly becuase i am on my cruiseright now and im in mexico so i kmay not end this post as my time is very limited. well for my first question i must ask is it possible to do this: i want to add sj's planetoid with my own modifications however i want you to have to destroy a planet in the process is this possible?

And also can you add planet specific events I.E a atmosphereic planet accident or a biogentic plant mjshap ya'know a gient bunny destorying the colony thats sort of thing.

I have decided oto do my7 best with my mod where those have tried and failed i shall do my best to succeed and i am plagerizing a bit... with premission thats is so my mod will have Pirates and nomads a bit of the primitive mod some of ther devnull mod and some of my own bizzare imaginition so that is as of now and my credits readme is growing every day so look forward to the Vectorion Mod as it will be like a dream come trye and if you would like to test it out feel free to email me wkth suggestins and the lot so email me or else!

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  #2  
Old July 5th, 2001, 05:26 AM

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Default Re: Some of my ideas and questions

Well, you CAN'T use a bit of the primitive mod.. it fell flat on it's faced, was never released at all. Nothing TO release.

Unless of course you mean a different one..

You can't destroy a planet in-combat, however you CAN give a weapon planet-destroying abilities. Just copy over the relevent section of the tectonic bomb.

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  #3  
Old July 5th, 2001, 10:24 PM
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Default Re: Some of my ideas and questions

If by "sj's planetoid", you are referring to the BattleMoons in my mod;
You can't really add and remove moons and planets at will, and the BattleMoon is just a big, slow ship. So, no, not really.

I just described it as taking an asteroid and hollowing it out, thus there are thousands of potential sources for the BattleMoons, and you don't have to worry about running out.

quote:
And also can you add planet specific events I.E a atmosphereic planet accident or a biogentic plant mjshap ya'know a gient bunny destorying the colony thats sort of thing.
I don't think you could destroy the colony unless you had the planet itself blow up... but you could have the event kill off a trillion people per event, leaving the colony empty and useless untill a transport arrives with more population.

Good luck with your mod, and if you have any questions about how I did things, just ask .
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  #4  
Old July 6th, 2001, 04:42 AM
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Default Re: Some of my ideas and questions

Well im still on my cruise tonight at midnight i hit the missipi river ( not literly...I hope ) well anyhow thanks for the answers heres round two.howesabout some Omnipotent species im trying my best to add them but i wont even try to even incorparate it till Version 1.5 as in 1.2 i hope to complete the primitive tech tree and add mercanary ai till then mercs will be humans (unless something comes up ) well anybody ever try to add i dunno maybe something along the lines of space monsters yaknow kinda like mercs just ships except they wont leave and they generate from a hive ship UGHH i gota go its a lot of momey6 per minute well see ya reply as soon a possible.

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  #5  
Old July 6th, 2001, 05:09 AM
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Default Re: Some of my ideas and questions

I bet mercs would be hard to code, since even if the AI agrees to fight someone for you, they often dont follow through. maybe it would be possible if you prohibit them from making treaties, then they would be more inclined to fight the people they agree to fight.

space monsters have been done by others as an event. eg, you get an event notice that says "a space monster has appeared out of the stars and swallowed your ship" or "a space monster pees on your colony at tau ceti 5, ten billion die!"

but to my knowledge, no, noone has actually made a 'space monster' race. that might actually be really cool if they were like the pirates, they had no worlds but their ships had construction abilities to spawn other ships. i would love to see the shipset for something like that.

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  #6  
Old July 6th, 2001, 03:47 PM
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Default Re: Some of my ideas and questions

Searching for the "Squids in Space" thread should reveal a shipset based on, er, space squid.

Which should probably suffice for a "monster" set.

OTOH, they use the standard tech tree, which doesn't seem particularly appropriate for monsters. What they might need:

- Zero-maintenance hulls
- Brain (bridge, crew replacement, if possible)
- Heart (life support)
- Viscera (Repair, quantum reactor? Or, go the chlorophyll/photosynthesis route, and Solar Supply Generation)
- Reproductive organs (small "shipyard")
- Thick hide for armor
- Propulsion jets of some kind
- Nasty, if short-ranged, tentacles.

And so forth. Oh, and strange politics/anger files).

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  #7  
Old July 6th, 2001, 10:57 PM
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Default Re: Some of my ideas and questions

im in new orleans right now!!. well you read my thoughts exactly and they will spawn from a hive a base that has a built in space yard ( of course a beefed up on ) and genrates Organics witch is all they need and as for the brain i have created soemthing like that ounce cept sinece brain sounds funny i was inclined to call it a Organic Bridge....Well as far as mercs you where right again they dont crete any treaties.Also ive decided to go through with omnipotewnt speceis as liast night i was struck by an idea(A STRONG IDEA SO IT HURT REALLY BAD :< ) their ships are as follows a fighter is a 100 kt Survey ship, A sat is a 200 kt Monolith and a multi purpose cruiser is a World ship and as they produce all resources form a world ship they do not need planegs except for the fact they look nice and heres the other ships a Light cruiser is a Machine entity and there ultimate self contained ship is a 3000 Kt Star Child a being that genereates its own resources and is as powerfull as three planetoids needless to say most omnipotent species will be peacefull however should they become angered well May a more nice God help us.Oh and for space monsters there ships are Light Monster and so on so forth if anyone wants to contribute to my mod please by all means inform me as i still need a lot of suggestions.and while im on mercenarys they will not be alot like pirates a pirate Boards mercs will destroy and i have decided to addCorparations ( See my earlier post) there will be severel types if it worls out One witch will supply technologys one that will sell ships and units and one that will offer nerw travel routes safer trade and protection liek a dune spacing guild.oh and a nother new ship size space colony its a space staion that generates minerals and the same is for the new 5000 kt Orbital ring that is a new source of income and if you add a Space elevator to it it genereate san additional 100 minerels per turn plus the original 500 per trun!!and there is also some ships from the devnull mod and as far as my drop pods go i will eventually make better ones with actual troop like soldiers but till know well have to make do with the way it is...
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Old July 6th, 2001, 11:28 PM

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Default Re: Some of my ideas and questions

I'd like to see a few more artificial constructs be made available at lower levels of Stellar manipulation. Artificial moons/planets, structures you can attach to a planet like a ring around the equator. Things like that.

Maybe move the master computers to lvls 4-6 and make some automation systems that reduce the number of crew quarters/life support for ships could be another idea to use? Maybe add some defense against Allegiance Subverters as well, instead of immunity with master computers.




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  #9  
Old July 6th, 2001, 11:39 PM
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Default Re: Some of my ideas and questions

quote:
space colony its a space staion that generates minerals and the same is for the new 5000 kt Orbital ring that is a new source of income and if you add a Space elevator to it it genereate san additional 100 minerels per turn plus the original 500 per trun!!
As for that Nomad-style getting resources from ships/bases: you will find it very hard, if not impossible to get a fixed resource output.

Everything depends on what the maintenance reduction a race has, and the components on a resource-gathering ship will throw off the gathering rates (and not in a good way).

If you want to have a "planetary ring" construct, producing 500 minerals only, you'd pretty much have to make a base that has no space for components.

Unless you've come up with a different way to get resources from a construct (in which case, I'd be very interested to know how)


quote:
Maybe move the master computers to lvls 4-6 and make some automation systems that reduce the number of crew quarters/life support for ships could be another idea to use?
I tried, but if you have two "life support" abilities on one component, it doesn't help . You could make the components smaller, or have a combination lifesupport/crewquarters component.

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  #10  
Old July 8th, 2001, 02:02 AM
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Default Re: Some of my ideas and questions

HEY hey hi everybody today is the Last day of my cruiise well anyhow on to the importent stuff as of youre replys i made a long repl7 Last night but i accidently erased it heh heh stupid keyboard!!! rr im pressed for time sop i will try and make this short and sweet ( here we go aGAIN PEEPS) well i had a new idea how about leisure cruisers that increase a systems happiness and you would make them move about youre systems and make peaple happy sure RRRR i gotta go ill edit this post later and finish it Bye

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