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June 16th, 2002, 01:37 AM
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Private
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Join Date: Apr 2002
Posts: 23
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What will It Take?
Okay what will it take?
Am I going to have to splurge for free beer and pretzels?
Am I going to have to put my childhood collectable Shaft action figure with kung-fu grip at risk?
Exactly, how am I to convince you to get your tail end over to PBW and sign up for my 1st Darwin's Legacy game?
Hornet X1
hornetx1@excite.com
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June 16th, 2002, 01:50 AM
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Private
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Join Date: May 2002
Location: Budapest, Hungary
Posts: 5
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Re: What will It Take?
I don't count? *sniff*
-- Z.
fearless newbie
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June 16th, 2002, 03:12 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: What will It Take?
Too restrictive.
"* Diplomacy should be handled in game once your respective empires have met.
* Treaties "above" Trade and Research Alliance are not allowed under normal circumstances. You will be kicked for violation."
Those two mainly. Diplomacy via in-game only is *far* too freaking slow that and I can see if you don't want to allow Partnerships, but why not Military Alliances?
Don't like the no gifting or trading either, but eh.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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June 16th, 2002, 03:31 AM
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Private
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Join Date: Apr 2002
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Re: What will It Take?
If enough people dislike a house rule I am willing to change it. I could alter the email rule and allow a military alliance.
I am willing to put them each to a vote in the game forum or here and I am more than open to suggestions.
I am personally still against wide open trading but might be convinced to allow gifting of ships for a more limited tech exchange where an opponent might have the opportunity to steal tech gains for themselves.
Their is a tendency for wide open gifting/trading to be abused. Maybe a gentlemen's agreement for equal value trades?
I dunno but post ideas here if you want.
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June 16th, 2002, 03:57 AM
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Private
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Join Date: Apr 2002
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Re: What will It Take?
Okay, If you find some of the game house rules problematic but your interested in the game concept, please post it here and we can vote on it and change it.
Brought to my attention so far:
1) Email Diplomacy: Originally, I wanted to limit its use in order to add some extra role-play tension where you would have to plan with an ally in the existing game message delay limits, simulating empires communicating over vast distances. However, if it hurts the game too much from a playability standpoint it can be changed.
2) Military Alliances: I waffle on this issue. Allowing them takes away somewhat from the "Against" vote in the Galactic Council but it makes things easier when deploying fleets. With out it, you would have to build your own resupply bases in an ally's territory, maybe on a small moon. I wanted to make it a little harder for people to team up and simulate the real world a just little better. (not much I know but a little). However again if it hurts too much from a playability standpoint it can be changed. It might be fun to write about establishing a base in a foreign land far from your home.
3) Wide Open Gifting/Trading: This is an every player for themselves game and I wanted to make it harder to and limit your ability to help another player. Their is a strong tendency to team up and I wanted to curtail it somewhat. Below I noted a couple of ideas to open things up a little. (ship trading?). I am open to suggestions here.
Opinions?
Hornet X1
hornetx1@excite.com
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June 16th, 2002, 11:29 PM
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Corporal
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Join Date: May 2002
Location: Toronto, Ontario
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Re: What will It Take?
Well, this could make the game MORE restrictive, but since you've set it to 5000 racial points it shouldn't be too bad.
What if you made a rule that EVERYONE had to take a racial tech, that would certainly cut down on the usefulness of tech trading (but would increase the usefulness/likeliehood of ship trading). And it still leaves 3500 points for other stuff.
I'm thinking of joining, as soon as I decide what the heck to do with 5000 points
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June 16th, 2002, 11:55 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: What will It Take?
Max out aggresiveness and defensiveness. Then take Advanced Storage and Hardy Industrialists.
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June 16th, 2002, 11:59 PM
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Corporal
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Join Date: May 2002
Location: Toronto, Ontario
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Re: What will It Take?
Hardy industrialists is for suckers.
HI = 1000 points = +25% construction
Adding points to construction trait:
First +20% @ 25 points/% = 500 points
Then, the next 5% @ 100points/% = 500 more points
Total 1000 points, + 25% construction. However, adding that way affects planetary and space-based construction. HI only improves planetary.
I'm more of a propulsion experts fan (as you'll know from the game we've just met each other in Mr. Fyron
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June 17th, 2002, 12:09 AM
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Corporal
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Join Date: May 2002
Location: Toronto, Ontario
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Re: What will It Take?
Although I agree with you totally about agressive/defensive. I'd also probably pump maintainence up too.
And organic tech is always so fun to play around with.
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June 17th, 2002, 01:25 AM
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Private
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Join Date: Apr 2002
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Re: What will It Take?
Surprisingly, the game is only 3 players away from being ready to start.
I have updated the game description based on player input provided here.
1) Email diplomacy is now allowed.
2) Gifting is allowed, but direct trading and gifting of tech is still restricted.
3) Applied a new organization scheme for the game description.
Come On !!!
You know deep down you really want to join up.
Your inner mini evil galactic dictator tells you so!
******
Batman,
I will need Zetor's opinion before making the racial tech requirement you suggest since he might have to redo his empire. It could be fun.
On race design - nothing stops you from taking both hardy industrialist and 1000 racial points in construction. Religious tech might be an alternative to the aggressiveness trait. Just a little food for thought.
Hornet X1
hornetx1@excite.com
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