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February 17th, 2004, 12:47 AM
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Corporal
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Join Date: Sep 2002
Location: Québec, Canada
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EditPad Pro
I recently restarted to do some modding on dungeon odyssey and I discovered a great text editor exceptially made for programmer. It's easy to use and it has a few usefull features. I recommand it to anyone who would want to mod DO.
Here's the web site : http://www.editpadpro.com/
Have fun !
[ February 17, 2004, 00:48: Message edited by: Akachaki ]
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February 20th, 2004, 11:26 PM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
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Re: EditPad Pro
Good to know that people are working on mods :-)
how far along are you? is there any chance that something will be released sometime soon?
I'm a bit short on time right now, but I might resume work on the xerathul's revenge module.. it's just that I haven't been that motivated because the forums are so slow..
Henk
[ February 20, 2004, 21:27: Message edited by: henk brouwer ]
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February 23rd, 2004, 06:13 PM
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Corporal
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Join Date: Sep 2002
Location: Québec, Canada
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Re: EditPad Pro
I'm currently working on my mod escape from my farm wich is a one map mod just to learn how to make mods. I'm not working a lot on it but my mod is advancing pretty well, im remaking evry tile of my old map right now. I'm seeking perfection that's why it takes so much time.
I hope to finish it soon and see what people think about it.
Justin
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February 24th, 2004, 08:38 PM
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Corporal
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Join Date: Aug 2002
Location: belgium
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Re: EditPad Pro
Well, I'm working on a WWII mod, but right now, it still has a lot of work left to do, so you won't see this one very soon (not to mention I might lose interest ).
that editor looks pretty useful, I'm tired of having to open 5 notepads for all those data files .
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February 25th, 2004, 01:32 AM
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Corporal
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Join Date: Feb 2004
Location: Roma, Italy
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Re: EditPad Pro
Try here: NoteTab Light.
The "light" Version of this editor is free and is very complete.
__________________
U.A.
----
Artificial Intelligence is no match for Natural Stupidity
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February 25th, 2004, 11:04 AM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
Posts: 369
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Re: EditPad Pro
Quote:
Originally posted by ace joh:
Well, I'm working on a WWII mod, but right now, it still has a lot of work left to do, so you won't see this one very soon (not to mention I might lose interest ).
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Sounds like it will be a completely different game :-). should be fun to play.
Quote:
that editor looks pretty useful, I'm tired of having to open 5 notepads for all those data files .
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Don't forget that the game comes with some nice modding tools as well (classfilegenerator and datafilemodifier)
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February 26th, 2004, 11:14 AM
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Corporal
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Join Date: Aug 2002
Location: belgium
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Re: EditPad Pro
One problem is I currently can't change any of the 'syspics', so I have to use the same 'spellFXanims', 'spells' and 'spellFXmissiles' (not to mention the interface would remain fantasy style, but that's only eyecandy) unless I change the graphics in the base pictures/syspics folder. Then I would need a .bat file or something that would swap files correctly everytime you run it etc... Maybe someone should create a 'modlauncher'
Another thing is, since I can't create 'natural' ranged attacks for the monsters, they all have to be spells (seeing as it's WWII, almost everything is ranged ).
You're right about the utilities, maybe I should try them out . Too bad the Datamodifier can only load the stock images?
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February 27th, 2004, 10:14 AM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
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Re: EditPad Pro
Quote:
Originally posted by ace joh:
One problem is I currently can't change any of the 'syspics', so I have to use the same 'spellFXanims', 'spells' and 'spellFXmissiles' (not to mention the interface would remain fantasy style, but that's only eyecandy) unless I change the graphics in the base pictures/syspics folder. Then I would need a .bat file or something that would swap files correctly everytime you run it etc... Maybe someone should create a 'modlauncher'
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I'm not sure of this because I haven't tested it, but I think you can create a 'Syspics' folder in your modules folder, the game should use any pictures you put in there instead of the ones in the pictures directory of the base folder. (you can do the same thing for almost any other file in the game, if you have a different copy of it in the appropriate folder in your own module, the game should use it instead of the default one)
Quote:
Another thing is, since I can't create 'natural' ranged attacks for the monsters, they all have to be spells (seeing as it's WWII, almost everything is ranged ).
You're right about the utilities, maybe I should try them out . Too bad the Datamodifier can only load the stock images?
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Datafilemodifier is some kind of improved wordpad, I think you mean classfilegenerator. It only seems to load images that are in the pictures folder of the base folder. you can copy them there to make your files.
I use classfilegenerator a lot, it makes it a lot easier to import new graphics in the game, you can set most of the important object properties with a few simple mouseclicks. some editing in wordpad might be nessecairy, but it saves lots and lots of time. And since you're working on a WWII mod you'll probably need to import a lot of new graphics.
The other Utility, statgenerator seems to be broken in the current Version (it only loads Version 1.00 files it seems).
[ February 27, 2004, 08:16: Message edited by: henk brouwer ]
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February 27th, 2004, 01:13 PM
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Corporal
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Join Date: Aug 2002
Location: belgium
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Re: EditPad Pro
No, I tried to use other SysPics, but the game wouldn't load them (at least, not the ones I tried so far)
Yes, I meant the Classfilegenerator, sorry
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February 27th, 2004, 05:10 PM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
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Re: EditPad Pro
Have you looked at the effects.txt file in the data folder? The header of the file lists what bitmap files are used for the missile/magic effects, it looks like you can easily add some new files to this list.
The new bitmaps probably would need to be in the syspics folder of the base folder, but you won't have to overwrite any other files to import new graphics.
[ February 27, 2004, 15:12: Message edited by: henk brouwer ]
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