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March 6th, 2008, 07:40 PM
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Colonel
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LA Ermor\'s Dominion Change in 3.15...
I read that LA Ermor's dominions will now kill population 10x faster than previously. Does anyone else think this is a bit much?
Now I'm not saying that it shouldn't be increased... but by a multiple of 10?? Thats a pretty massive change. Your dominion will drive nations to attack you immediately now and your income is reduced drastically to a trickle.
LA Ermor was already very difficult to play in the late game - and experienced players could usually handle it (all the anti-ermor spells).
I can't imagine trying to play it now though.
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March 6th, 2008, 07:43 PM
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BANNED USER
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Re: LA Ermor\'s Dominion Change in 3.15...
As I just said in the other thread, this also effects ermor's enemies. If you invade you face supply problems (fairly easily mitigated, admittedly) and you get worthless land for your troubles. If they dompush they start to kill your income on the borders.
It just makes them more extreme, not necessarily much weaker.
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March 6th, 2008, 08:06 PM
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General
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Re: LA Ermor\'s Dominion Change in 3.15...
With dom10, Ermor's population in turn 5 in your capitol is around 3000. Turn 10, around 130. With dom5, capitol pop is around 6000 in turn 10.
One candle kills about 10% population in a month, so even the indies around your home province won't have much life in them when you grab them.
Looks like there's no choice but to take Turmoil-3 Luck-3 now, and pray for gold and fire gems.
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March 6th, 2008, 08:09 PM
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Lieutenant General
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Re: LA Ermor\'s Dominion Change in 3.15...
reaching the capitol will be harder though.. and invading Ermor doesn't make it weaker (lower income) as it does with other nations
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March 6th, 2008, 08:22 PM
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Colonel
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Re: LA Ermor\'s Dominion Change in 3.15...
Quote:
Sombre said:
As I just said in the other thread, this also effects ermor's enemies. If you invade you face supply problems (fairly easily mitigated, admittedly) and you get worthless land for your troubles. If they dompush they start to kill your income on the borders.
It just makes them more extreme, not necessarily much weaker.
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Take the capital and you get 15 death gems though - that is always been the real reason to attack them early.
The big problem is that your dominion is so horrible now that your neighbors MUST attack you early on unless they want' all their border provinces completely depopulated.
Also the fact that because your income will be so very, very horrible means that you build less temples and less forts which means less and weaker freespawn. You are underestimating the impact money directly has on your undead hordes. Temples = dominion, dominion = freespawn, Forts = upgraded freespawn.
No money = much less freespawn.
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March 6th, 2008, 08:22 PM
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Captain
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Re: LA Ermor\'s Dominion Change in 3.15...
I think it's a big nerf for the guys rushing Ermor as soon they can for the 15d gems...
Already the ermorian castle was a trap for living conquerors, with no supply inside a counter attack could be devastating. Now supplies will be a problem even in the very early war to approach it.
edit : ...and for the neighbours not trying
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March 6th, 2008, 08:25 PM
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Colonel
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Re: LA Ermor\'s Dominion Change in 3.15...
Quote:
Twan said:
I think it's a big nerf for the guys rushing Ermor as soon they can for the 15d gems...
Already the ermorian castle was a trap for living conquerors, with no supply inside a counter attack could be devastating. Now supplies will be a problem even in the very early war to approach it.
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Supply is a red herring here IMHO. Staving is not good but hardly crippling and easily countered by many items.
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March 6th, 2008, 08:26 PM
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Second Lieutenant
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Re: LA Ermor\'s Dominion Change in 3.15...
I guess it's called Ashen Empire for a reason.
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March 7th, 2008, 12:46 AM
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Sergeant
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Re: LA Ermor\'s Dominion Change in 3.15...
i think you can fix your income slightly by raising taxes to 200%. pop dies so fast anyway you do a little better by milking it hard when people are still alive. i did some tests and it looks like after 5 turns you're about 200 gold ahead by pushing 200% taxes. and this means that unrest decreasing events are more helpful too. and i still have to test, but i suspect that patrolling with 200% taxes will be even better, because the pop loss will be negligable next to what your dominion does, but the increased tax revenue with minimal increases in unrest will be even better for your income.
but in general, yeah...the pop loss does seem a bit extreme. i think for diplo i'm gonna have to promise EVERYONE i encounter not to put any temples on their borders, and to keep my pretender an profit away from there. I'm hoping that'll work....
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March 7th, 2008, 02:14 AM
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Major General
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Re: LA Ermor\'s Dominion Change in 3.15...
You can also pillage.
If they're going to do this, the Ermorian capital should also make some money. It doesn't have to be a lot - 100gp/month would enable Ermor to do build some forts and temples, on top of money from other sources.
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