.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Vietnam Campaign Project
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 9th, 2005, 04:50 AM
Pyros's Avatar

Pyros Pyros is offline
Colonel
 
Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
Pyros is on a distinguished road
Default Campaign Concept (Inter-active Campaign)

Campaign structure

4-5 Theatre of Operations (each) consist of:
3-6 Chapters (each) consist of:
2-3 Missions (following the order of Secondary, Primary, Bonus)

Replacement points are given at the start of each Chapter.

The outcome of the Secondary mission will lead to a choice of 2 or more (slightly different) Primary missions and will determine the Primary mission type.

The outcome of the Primary mission (may lead to a Bonus mission) will determine the next level of Adjustable Difficulty by re-directing the campaign to the appropriate (level of difficulty) Link Scenario.

Each Theatre of Operations may include an increase of organic core force units for the player’s army. This will simulate the promotion factor and the evolving level of command. The player will start the campaign commanding a platoon and the evolution of his army will be the following:
First (Introductory) Theatre of Operations (Command level): Platoon (Fixed forces)
Second Theatre of Operations (Command level): Company (addition of fixed forces)
Third Theatre of Operations (Command level): Battalion (addition of fixed forces)
Fourth (Alternate history) Theatre of Operations (Command level): Reinforced Battalion (the player will receive a lot of replacement core points and he will add his own selection of forces (open force selection)


This hybrid campaign will be based on new concepts like the followings:

Adjustable difficulty

Progressing evolution of Core army (3 fixed force stages plus one open force expansion)

Different Theatre of Operations with different maps and style of combat (3 historical and 1 alternate history)

Types of Mission (related with the campaign structure; not the thematic type): Primary, Secondary and Bonus

Replayability of Campaign/Mission based on a special technique.
Description of the technique: multiple low probability hostile reinforcements located in several locations near the edges of the maps plus the same technique on installations like NVA Bunkers, Camps, Ammo caches, villages etc... This way no map/scenario will ever be the same and the difficulty of each scenario will have a random variation (factor of uncertainty)

Advanced mission designing techniques in relation with the simulation of AI behaviour.
Reply With Quote
  #2  
Old July 10th, 2005, 03:52 AM
FJ_MD's Avatar

FJ_MD FJ_MD is offline
Second Lieutenant
 
Join Date: Jan 2005
Location: Italy
Posts: 447
Thanks: 0
Thanked 0 Times in 0 Posts
FJ_MD is on a distinguished road
Default Re: Campaign Concept (Inter-active Campaign)

Quote:
Pyros said:

Replayability of Campaign/Mission based on a special technique.
Description of the technique: multiple low probability hostile reinforcements located in several locations near the edges of the maps plus the same technique on installations like NVA Bunkers, Camps, Ammo caches, villages etc... This way no map/scenario will ever be the same and the difficulty of each scenario will have a random variation (factor of uncertainty)


I quote this point cos I think this is a very must for the campaign!

The thing I always hate of all the scenarios is the fact that once you played it, you will never enjoy it again as the uncertainty and reality of the battle is lost!


Davide
__________________


Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.