Re: Weird Worlds 2?
I think that, if there is a sequel, the scale should be brought up just a tad.
Let me explain.
I would, if it were up to me, keep the same 2D engine for traveling and interacting with worlds, but if there is an event (eg. ripcord) or at a space station, it should go to a early 90's point and click scene kind of like a Space Quest 6 type of thing; not in quality, but in feel.
Static backdrop, and sprites moving around. That way it's simple enough for no 3D modeling, but still enough to make you feel like whatever happening is important and such.
Imagine a cut-scene like that after leaving some planet to see Ezmeralda in the cargo hold or something. Maybe it's not just a scene, maybe you play as the "Lookout Frogs" in like a puzzle/minigame trying to catch her. All of this in the middle of your WW adventure.
The cut-scene would add a lot more depth and since it would be randomized on triggers, you could have lets say 200 of them, and only show 10 of them in one given game, keeping the short feel of the game.
Of course I am just playing to my own interests lol.
|