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June 12th, 2004, 12:19 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
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MP: Mo-Fr 12.00hUTC fixed scheduled (running again
Schedule:
Monday, Tuesday, Thursday and Friday at 12.00h UTC plus QuickHost, which essentially means that you have at least 24h to complete your turn and more time on the weekends!
(12.00h UTC = 13.00h BST (UK) = 14.00h CEST (Europe) = 07.00h CDT (Central US)) = 06.00h MDT (Denver))
Settings:
standard MP.
Map:
Karan (6-8 Players)
Nations:
See next post.
Now hosted at:
Host: zombie.dyndns.org
Port: 10000
{EDIT: Initially the topic was "MP: slow 99h Quick-Host", but we refined the schedule now. The acutal schedule wont change anymore.}
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June 17th, 2004, 04:09 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Nations:
Abysia:JJ_Colorado
Ulm:Mark the Merciful
C'tis:Kel
Caelum:Chazar
Marignon: undead dolphin hacker
Pangaea:Cainehill
R'lyeh:Pickles
T'ien Ch'i:Reverend Zombie
[ June 21, 2004, 08:57: Message edited by: Chazar ]
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June 17th, 2004, 04:32 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
A topic of "50h Quick-Host" with 80 hour turns is somewhat misleading.
You might consider 48 hour, no quick hosting. (48 is better than 50 (or 80) because the turns are due the same time of day and don't shift around.)
Or 48 hour QH, and make sure you get your turn in on the Last hour or so, thus kicking off the next turn, which you take, and probably have at least 72 hours, possibly 96, before the next turn is due.
This would work especially well if you ask someone in the game to delay their turn on those weekends, helping to ensure that it takes closer to 48 hours rather than 24 or less.
If you get one going, I for one would join (especially if it winds up having any sane hourly setting - 48, 72, or 96). But you still need a hosting solution, and if it takes a month to start, I may already have a full plate.
__________________
Wormwood and wine, and the bitter taste of ashes.
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June 17th, 2004, 06:40 PM
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Corporal
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Join Date: Apr 2004
Location: Denver, CO
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
I'm in and would like to try a big map using Abysia. I like the QH idea....
John
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June 17th, 2004, 06:41 PM
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Sergeant
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Join Date: Feb 2004
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
If it's a regular interval (24,48,72,96) and *not* quick hosted, I would be in for Abysia (or C'tis)
- Kel
[ June 17, 2004, 17:42: Message edited by: Kel ]
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June 17th, 2004, 07:40 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
@KEL: Where is the drawback with Quick-Host? Even with Quick Host, the time limit is still at least 48h, so I dont see the drawback of enabling quick-hosting.
Or do you suggest a fixed schedule?
@ALL:
If anyone of us ecounters an open slot at moosehansen's server: grab it! If there isnt a slot available withn the next two weeks, I'll host via PBEM if no one else volunteers... (sigh)
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June 17th, 2004, 07:46 PM
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Quote:
Originally posted by Chazar:
@KEL: Where is the drawback with Quick-Host? Even with Quick Host, the time limit is still at least 48h, so I dont see the drawback of enabling quick-hosting.
Or do you suggest a fixed schedule?
@ALL:
If anyone of us ecounters an open slot at moosehansen's server: grab it! If there isnt a slot available withn the next two weeks, I'll host via PBEM if no one else volunteers... (sigh)
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The drawback (as I've just discovered in another game) is suddenly unpredictable deadlines. With a fixed and regular turnaround, you can get into a routine; with an ever-changing schedule - because of quickhost - you can miscalculate and suddenly find you've missed a turn, which is very frustrating.
Meanwhile, please count me in as Ulm if you find a hosting slot.
Mark
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June 17th, 2004, 08:00 PM
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Sergeant
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Join Date: Feb 2004
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Quote:
With a fixed and regular turnaround, you can get into a routine; with an ever-changing schedule - because of quickhost - you can miscalculate and suddenly find you've missed a turn, which is very frustrating.
Mark
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What he said. ^^^
Weekends shouldn't be a problem with a 48 hour hosting, at any rate. You could make a turn on thursday and then again on monday if you really needed to.
- Kel
[ June 17, 2004, 19:00: Message edited by: Kel ]
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June 17th, 2004, 09:18 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Ah ok, I see. I would have set a timer to 48h whenever I submit a turn, but this gives only a lower bound on the true limit and is probably too messy as soon as you play more than one game...
So what about a fixed schedule, like...
{Edit: I moved the schedule proposal down to the inital post in order to keep this thread readable for new people interested in taking part. All current info can be found at the bottom in the initial post.}
[ June 18, 2004, 10:05: Message edited by: Chazar ]
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June 17th, 2004, 09:57 PM
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Sergeant
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Join Date: Feb 2004
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Quote:
Originally posted by Chazar:
How about that?
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Works for me.
Quote:
In case that we don't find a server and none of us can host one, is PBEM ok with everybody?
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Sure. Gives you the flexibility to host when you want, too (if everyone turns in a turn on the weekend, for example).
- Kel
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