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  #1  
Old April 2nd, 2001, 04:30 PM

chewy027 chewy027 is offline
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Default Intergalactic Civil War !!??

A feature i think would make the game a little more interesting would be the ability for an empire to split. Perhaps when civil unrest is high in one sector or when one sector is basically fighting alone against another empire. Kinda like in Civ II when the capital city of a large empire got captured. Heck that could even trigger it in SE4, the loss of your homeworld. MM could even add it as an intel project "instigate civil war". What do you guys think? Good idea or bad idea?
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  #2  
Old April 2nd, 2001, 04:57 PM

CaptSpoogy CaptSpoogy is offline
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Default Re: Intergalactic Civil War !!??

I think it's a good idea. It would add increased depth to the game and could you imagine trying to deal with the rest of the galaxy with half your empire against you? That would be hard!

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  #3  
Old April 2nd, 2001, 05:05 PM

Nitram Draw Nitram Draw is offline
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Default Re: Intergalactic Civil War !!??

I like that idea espescially if the split could result in two full blown empires, not neutrals. Maybe it could even be a andom event so the human players would not have complete control over preventing it.
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Old April 2nd, 2001, 07:03 PM

chewy027 chewy027 is offline
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Default Re: Intergalactic Civil War !!??

Making it a random event would definetely put a twist to it. Imagine being at war with someone and all of a sudden half of your empire revolts and forms there own imperium.

The other way you could do it is if you have planets with conquered races on them. Say you wipe out someone and occupy many of their planets. If you don't keep them under control they could go into a massive revolt and reform their conquered empire including any planets you colonized with them and ships stationed on the revolting planets.

And Yes it would be nice if they were a full blown empire not a lowly neutral.
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Old April 2nd, 2001, 07:10 PM

Oggy ben Doggy Oggy ben Doggy is offline
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Default Re: Intergalactic Civil War !!??

I like chewy's idea. Like if you have a bunch of conquored planets and they are rioting, or even if enemy empires use subVersion. Anytime one rebels, there is a chance that others will as well.

Then you pop into ground combat mode. Even if you win, you will lose some ground troops
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  #6  
Old April 2nd, 2001, 07:17 PM
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Default Re: Intergalactic Civil War !!??

I don't mind too much if one planet rebels or a planet explodes. Already harder if a star becomes a supernova and kills the entire system. But if half of the empires splits off and turns against you?? And this as a random event???? In my opinion this would turn SE IV from a strategy game to a game of chance and I really would not like it.
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  #7  
Old April 2nd, 2001, 07:23 PM
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Master Belisarius Master Belisarius is offline
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Default Re: Intergalactic Civil War !!??

I must agree with "Q". Have not sense to me, if we're talking about a full random event.
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  #8  
Old April 2nd, 2001, 07:28 PM

Nitram Draw Nitram Draw is offline
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Default Re: Intergalactic Civil War !!??

Half an empire would be a lot but how about one system rebelling or planets rioting? You have to give them a small chance of survival otherwise it is no different than what we have now.
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  #9  
Old April 2nd, 2001, 08:19 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Intergalactic Civil War !!??

One of the major problems with the rebelling, is that the rebels start with just a planet, likely having unbalanced or non-existant resource production.
I think that when a rebellion happens, the game should figure out which of your planets each of your units/ships is closest to.
If they're close to the rebel's planet, they will join the rebellion.

That way, the rebels will have a chance to do something. If the rebelling planet immediately built a mineral miner & started with full resource storage, then they wouldn't just lay down and die like they do now.
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  #10  
Old April 2nd, 2001, 11:15 PM

GruelThePurple GruelThePurple is offline
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Default Re: Intergalactic Civil War !!??

In this same thought, I figured that the ability to incite a civil war, at least in part, would be similar to the Intel Project of Puppet Pollitical Parties. If you look at the parameters for the operation, it allows for a counter of the number of places to target...

To make a long story short, you can not incite rebellion in any more than a single planet at a time.

While the basic ability may be there, the implimentation of it is not. At least not from within the framework of the Intelligence engine.
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