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June 10th, 2005, 05:03 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Replay bug- again !
Hi,
The infamous "battle replay bug" - where the battle seen is different from the "actual" battle - seemed to have been squashed in 2.12 (I think).
But since 2.16 I've now seen it again several times : in a current Shepherd game I have, it's been 2 times I have it.
In another game, a friend reported to have a inconsistent battle ... he send the turn to me, and I did see correctly the battle !!
Common point is that in all 3 cases the false replays were on Win XP. I'll have a look again at my faulty XP turns under W98, but there's something here ...
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June 10th, 2005, 08:48 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: Replay bug- again !
Incompatible versions can still cause the Replay Bug, IIRC.
Your host might not have the same version as you do.
Just a guess though...
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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June 10th, 2005, 09:11 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: Replay bug- again !
Yeah, the "Shepards" games run on Illwinters own machine ..
AFAIK they in fact do use Linux, but I'm not sure .. or they're already testing the 2.17 patch, or both.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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June 10th, 2005, 09:31 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Replay bug- again !
I thought only Dominions version number mattered. That is, if all players have 2.16, it works, even if the players play from Windows, Linux, Solaris and Mac.
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June 10th, 2005, 11:19 AM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
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Re: Replay bug- again !
It should work just like you said Endoperez. But the different compilers used on different OSes can create Dominionses that work a tiny bit different under some circumstances. But one tiny tiny difference in a battle can get huge after just a few more turns of battle.
Usually there shouldn't be any problems mixing Windows, Linux and Mac I hope.
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June 10th, 2005, 11:19 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Replay bug- again !
It's not only Windoze XP, and it's not only when there's a platform or version mismatch. In one of the weekend blitzes I was hosting on Win98SE, Boron and I both watched a battle. Both of us clearly saw my Carrion Woods army defeating his - yet the battle summary said every one of my carrion critters had died, that his losses had been minimal as he won the battle.
This was with 2.16, and viewing battles on the same machine I was hosting on.
__________________
Wormwood and wine, and the bitter taste of ashes.
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June 10th, 2005, 11:26 AM
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First Lieutenant
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Join Date: Sep 2004
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Re: Replay bug- again !
No offense, Johan K, but if your C code runs differently on different systems, then there must be a bug in your code, such as reading uninitialized memory, making unportable assumptions about the size of an integer, etc. It is traditional for C code to have lots of these bugs.
You could try using the "valgrind" tool on Linux. It is an excellent tool that gives very few false alarms but catches lots of actual errors.
(Of course, if your code is depending on the system for something, such as networking, file system usage, interprocess communication, etc., then maybe it isn't a bug but a legitimate difference of behavior. But I can't see how such a system-level behavior would change the outcome of battles, except via race conditions.)
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June 10th, 2005, 11:43 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Replay bug- again !
A note about the game: this Shephreds game is being run in PBEM, and not on a server (so it's not run by Illwinter either).
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June 10th, 2005, 12:28 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
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Re: Replay bug- again !
Quote:
Zooko almost said:
No offense, Johan K, but if your C code runs differently on different systems, then there must be a bug in your code, such as reading uninitialized memory, making unportable
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Sure there have been plenty of those bugs. But there have been compiler bugs and inconsistencies too. The Dominions battles are oversensitive to these things, otherwise the compiler shortcomings would probably never have been noticed.
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June 10th, 2005, 01:35 PM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
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Re: Replay bug- again !
I am confused about how the replay bug occurs. My (obviously faulty) understanding of a Dom2 battle is that the host machine runs it and writes the series of events (call them A, B, C, etc.) to the Turn file. When I replay the battle, my machine reads the file and displays A, B, C, and so on. How does my mental model differ from what the game really does?
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