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  #1  
Old April 23rd, 2001, 04:53 AM
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Default Strange Goings on!

ROFL...

saw a neutral's homeworld being sucked into a blackhole; talk about a nasty random event!
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Old April 23rd, 2001, 05:17 AM

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Default Re: Strange Goings on!

Man, Pathy, that's not the only thing weird.

I'm getting chronic problems with saved games not being able to load

See the attached JPG.

And I know I'm not the only one, I've seen a couple other Posts now about this...

It kind of seems odd, SE4 has always been rock-solid for me; I've never had any problem like this before.
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Old April 23rd, 2001, 05:08 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Strange Goings on!

I'll get that if I try to load an incompatible mod save game.

Eg. Pirates & nomads. There are three extra advanced traits (for normal, pirate & nomad) any game that was not saved under P&N will give that error.

A similar error occurs if you try to load a race that has an invalid settings.
I even got "unable to load" when I'd mistyped something in the facility.txt file.

Are you using a mod? Have you ever been using a mod?
MM may have reduced the # of components or something, & now you have a "component #256" on a ship, but there are only 250 components in the game.

[This message has been edited by suicide_junkie (edited 23 April 2001).]
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Old April 23rd, 2001, 08:01 PM

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Default Re: Strange Goings on!

No, no, and no.

I have never installed any of the modpacks, and this was NOT from a different game.

I was in a game, did something stupid, and tried to load the savefile I'd created just 2 minutes prior. v1.35 is hosed!
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Old April 24th, 2001, 01:29 AM
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Default Re: Strange Goings on!

hmmmmm. I haven't had any problems except one I was in the middle of when the 1.35 patch came out.
After I squashed the designcreation.txt errors of the races in the game and a minor glitch (unfound yet) which prevented use of the MODPAK folder, I haven't seen any more.

Except the odd typo or two in my own custom races I have made [ ]
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Old April 24th, 2001, 02:50 AM

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Default Re: Strange Goings on!

I havent seen these problems in the beta code.
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