Quote:
Originally Posted by Imp
A folow up point on units if you would not mind concerning COIN units.
Under COIN fighter it says "Clone of Fighter-Bomber, but it is less vehicle-centric in its targetting, so is more useful against them"
There are also COIN bomber helo & infantry? sections.
Does this mean there code is more vehicle attack orientated as in higher probability of selecting as a target?
|
A bomber has no Ai targeting since the AI does not know what to do with that class, like it has no knowledge of what to do with ammo supply units.
A COIN bomber is therefore just another bomber class. Possibly the OOB designer might use smaller planes or anti-personnel loads for such. But the level bomber class itself is largely irrelevant in any case, and was really only introduced for scenario design usage WW2 carpet bombing in e.g. the Normandy breakouts.
A COIN helo class was just another helo class. COIN infantry were just another infantry class, which an OOB designer could use as he saw fit.
None of them do anything different to the classes they were cloned off.
The COIN fighter had a slightly higher threshold for not discarding infantry units as possible targets, but that is probably moot now since the ordinary strike planes will target grunts a bit now. (The original SSI code was
so vehicle centric that using planes against a grunt only opponent army were guaranteed to only hit the available vehicle targets - i.e. your ones, most likely
). It is simply a useful class to make formations holding
second rate planes that would be useful only in
low AAA threat areas - e.g the UK formation #291 that has the Hawk trainers, or strike planes with especially anti-grunt oriented loads (unit #960 forex).
Andy