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  #1  
Old July 16th, 2008, 08:22 PM

K K is offline
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Default \"MoD+Retreat\" defeated w/o killing caster

I think that there is a misconception that casting Mists of Deception and then Retreating is an unbeatable tactic unless you can kill the caster in the two turns he has to cast and then Retreat.

Not true. If you can kill all the Phantasmal things before new ones spawn, the turn ends. They also die without magical leadership, so that helps.

Here are the turn files, both for the Mod caster as attacker or as defender.
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File Type: rar 625078-MoDtest.rar (3.31 MB, 275 views)
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Old July 16th, 2008, 08:23 PM

K K is offline
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

And the other file.
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File Type: rar 625080-MoDtestDefender.rar (3.32 MB, 259 views)
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  #3  
Old July 16th, 2008, 09:14 PM

MaxWilson MaxWilson is offline
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

Very interesting, thanks.

-Max
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Old July 17th, 2008, 01:19 AM

Darkstone Darkstone is offline
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

I guess it's nice to see that whole 'MOD + retreat = instant win' has been debunked.

Thanks for taking the time.
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Old July 17th, 2008, 05:18 PM

Ironhawk Ironhawk is offline
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

How is one victory against MoD equivalent to debunking it? I dont believe that anyone who advocates banning the spell has lobbied that it was literally impossible to defeat all the phantasms and thus the spell. Only that it was so hard as to be effectively impossible in most scenarios.
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Old July 17th, 2008, 05:29 PM

chrispedersen chrispedersen is offline
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

This goes along with what I have argued -

For SC's - this spell *is* impossible to defeat. Similarly, armies with a few, slow units.

Question: Can't this spell be defeated by battlefield damage spells?

Cant this spell be (fairly readily) defeated by spells like Howl? The trick is to get widespread coverage - something that howl, and other similar spells do. I imagine that 3 mages, detailed to do nothing to delay and cast howl would take care of this issue.
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Old July 17th, 2008, 05:35 PM

thejeff thejeff is offline
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

Problem is, they'll still only cast Howl five times max. It's unlikely they'll deal with it that quickly.
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Old July 17th, 2008, 07:54 PM

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Default Re: \"MoD+Retreat\" defeated w/o killing caster

Quote:
Ironhawk said:
How is one victory against MoD equivalent to debunking it? I dont believe that anyone who advocates banning the spell has lobbied that it was literally impossible to defeat all the phantasms and thus the spell. Only that it was so hard as to be effectively impossible in most scenarios.
I certainly got the impression from the discussion that even if you killed all the phantoms, the battle would still continue, which would be a bug (on top of the BE retreat bug). Knowing that this is not the case is useful data to me.

-Max
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Old July 17th, 2008, 09:19 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

Actually MoD+Retreat might be the thing that makes "Fire and Flee" a usable action.

Something else I thought of is casting "Call of the Winds" on your own province, then setting the leader for "Attack Rearmost". Possibly with the other birds as Guard Commander.

If MoD+R makes other tactics viable then I would shift to being in support of it as is.
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Old July 18th, 2008, 12:04 AM

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Default Re: \"MoD+Retreat\" defeated w/o killing caster

I like fire and flee in a variety of instances. Most especially if I have sacred archers with death weapons.
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