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  #1  
Old September 27th, 2001, 02:07 PM
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Default Re: Detect cloaked ships

There is no difference between the sensors. I always go for hyper optics, since you need training facilities anyway.

Rollo

[edit]: in game terms there is no difference between active and passive scans.

[This message has been edited by Rollo (edited 27 September 2001).]
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  #2  
Old September 27th, 2001, 02:58 PM
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Default Re: Detect cloaked ships

Hm, ok - thanks.

But then I don t understand why Tachyon Sensors are so expensive. Everybody will go for HyperOptics: it s much cheaper and as you said training facilities (I agree) you also need...
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Old September 27th, 2001, 03:29 PM
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Default Re: Detect cloaked ships

Note that although the game treats all cloaks and all cloak detectors exactly the same, they have been designd so that you can mod them to be much more sophisticated.

Also, lots of people complain about th differing reseach costs on the sensors, but th thing is you might do half of that resarch for something else... for example you are going to start researching p0hysics anyway, in ordr to get shields, or you might already have military science for the training facilities. The trick is to look at which one is cheapest in the mid-game, when you already have a number of techs rsearchd.

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Old September 27th, 2001, 07:32 PM

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Default Re: Detect cloaked ships

is this the passive or active thread

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Old September 28th, 2001, 01:49 AM
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Default Detect cloaked ships

I hope anybody can tell me the difference between the three components to detect cloaked ships?

What is the difference betwenn HyperOptics, Gravitic Sensors and Tachyon Sensors? (the reasearch costs are very different)

btw, what means passive and active scan?

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  #6  
Old September 28th, 2001, 11:51 AM
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Default Re: Detect cloaked ships

ROFL

Don t know *gg*
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  #7  
Old September 29th, 2001, 05:45 AM
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Default Re: Detect cloaked ships

quote:
what means passive and active scan?

A passive scan just looks at any incoming signals, like looking at light through a telescope.

An active scan sends out a signal and looks for what bounces back, like radar.

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Old September 29th, 2001, 05:58 AM
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Default Re: Detect cloaked ships

@capnq: yep - that is it in real life.

But in SE4 it doesnt matter. Or I m wrong?
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  #9  
Old September 29th, 2001, 09:24 PM

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Default Re: Detect cloaked ships

In SE it doesn't matter unless you mod it to matter. And then you could mod it wrong if you wanted.
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Old September 29th, 2001, 09:48 PM

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Default Re: Detect cloaked ships

I did something like that in techmod.. passive sensors are really only good for detecting fighters. EM Actives are better, Gravitics are the best- but also the most expensive.

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