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June 7th, 2003, 07:37 AM
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Corporal
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new race/ship set
I posted this on the Mod Forum, but I thought I'd post it here, too.
I've got a new race/ship set [my first] that I'm about ready to make available to anyone who's interested, except that I have no idea how to do so.
I'd appreciate it if someone would explain how to do this.
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June 7th, 2003, 07:47 AM
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Lieutenant General
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Re: new race/ship set
Go back to the race download forum (where you made the similar post). Hit "reply". Even better click "edit" you Last post. On the left there should be short notice "upload file form". Click it, then browes your computer to locate the zip file with all race files (you must zip them first of course). Click upload. Once it is finished, you will have a link in the window. Copy it (automaticly highlited) to the main body of the post. Now you done it !
p.s. you can insert the link into this thread as well.
p.p.s. I can't type
[ June 07, 2003, 06:48: Message edited by: oleg ]
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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June 7th, 2003, 07:55 AM
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Re: new race/ship set
Thanks again, Oleg. You seem to always be around to answer my questions! I appreciate it.
This race is sort of an homage to the pulp SF magazines of the '30s and '40s. Not being an artist myself, I took all the images from pulp magazine cover scans [from mags like "Planet Stories, "Startling Stories," and "Thrilling Wonder Stories"] which I found on the net and modified them to make them usable in SEIV. For this reason, the various ship graphics are less homogenous than those of other ship sets, but I still think there's a certain similarity in style due to them all belonging to a particular era in SF illustration. However, in the race description I did attempt to justify this graphic variation, by portraying the race as both rag-tag refugees from another galaxy and part of an extremely decentralized society. This seemed to fit the ideal of anarchic freedom which was so prevalent in pulp-era SF.
I based my AI files on the TDM Modpack files, with a lot of modifications to get the effects I wanted. My limited playtesting indicates that at least the 5k Version is competitive. I think it would work best in a large galaxy with not too many other empires, but, right now I'm testing it in a medium galaxy with eight other empires and 6 minors [TDM Modpack races], and the race is still hanging on after 350+ turns.
Anyone who is familiar with the SF of the pulp era will probably recognize where the names come from.
IGNORE THIS LINK. THE LINK TO THE CORRECTED FILE IS FIVE POSTS UP
1054966558.zip
[ June 07, 2003, 23:01: Message edited by: Hrothgar ]
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June 7th, 2003, 08:05 AM
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Re: new race/ship set
Quote:
Originally posted by Hrothgar:
Thanks again, Oleg. You seem to always be around to answer my questions! I appreciate it.
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Don't know what happend to me, but I get up at 6:30 am (England time zone) and login. Now I did it, I come sleepy again see you later in few hours...
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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June 7th, 2003, 08:37 AM
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Corporal
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Re: new race/ship set
Do svydaniia, Oleg. Spacebo bol'shoe
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June 7th, 2003, 10:12 AM
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Re: new race/ship set
Pozhalusta But I am not a sleep yet
----------------
Fantastic shipset !!! carrier and battlestaion portraits should be renamed from "pulps" to "pulp" though.
"Beware of strange cathode ray tubes!"
Now, THAT is true
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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June 7th, 2003, 11:10 AM
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Re: new race/ship set
Oh, please include pulps.txt too
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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June 7th, 2003, 11:42 PM
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Re: new race/ship set
Thanks, Oleg--glad you like it.
I posted the corrected zip [fixing the errors in the names of the two ship files] on the mod forum. Here's the link:
1055021044.zip
I also noted there that I wasn't sure how to proceed with the design name and speech files. I had intended to use titles of pulp magazines for the design name file, but that's only a few dozen choices--there were hundred's of them, but I don't know all the names--plus, most of them aren't SF mags--"Railroad Stories," "Love Stories," etc. I still may do this, if I get the time.
As for the speech file, I started making changes, but quickly became daunted by the sheer number of lines and my lack of a clear idea of how I wanted to proceed. So, after a couple of changes, I ended up just eliminating mentions of senates or councils and substituted "Constituent Assembly," which is what I decided to call Duke Kutt-Nur's legislative and advisory body.
[Note to Shrapnel: there doesn't seem to be a storage space problem, but there's no reason to keep a file with errors available, so please feel free to remove 1054966558.zip]
[ June 07, 2003, 22:54: Message edited by: Hrothgar ]
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June 8th, 2003, 02:02 AM
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Re: new race/ship set
Still, it would be nice to have design names file. Even if it is short. As it is, one must assign some file manually before starting game or will have to type names of every ship - very inconvinient !
don't worry about obsolete files - pathfinder posted 1024 AI files for bab5 mod. Your stuff is just a drop in the ocean !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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June 8th, 2003, 03:54 AM
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Corporal
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Re: new race/ship set
Oleg,
When I made the emp files, I chose the "ravager.txt" file as the one from which names would be picked. I'm surprised you've had to name the ships manually.
Anyway, I put together a "pulp.txt" file with 390+ names--mostly pulp magazine titles, plus a few dozen authors and artists from the pulps. Here's the link:
1055036835.txt
Hopefully I can do some work on the speech file.
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